Hello Elders! While I work on the secret mode, I have been doing some UI changes, so I took the chance to upload a new patch with even more QoL! This patch revises the search function, allowing search to be performed on all items in the Agepedia, and also enabling search for the Village Recap and the Hints screens. I also improved the Pip reassignment functions which are thus a bit smarter. For example, Hunters will automatically switch to another building if possible, and you can use force-assign to get Distressed Pips even if they are already assigned to buildings. I also updated some hints and tips, and the game's FAQ, so you can find more information here on advanced actions if you missed them: https://steamcommunity.com/app/638510/discussions/0/3816292540679146813/ I'll appear soon with more news on the "???" mode, as it will appear soon on experimental branch! In the meantime, have fun! - Michele Here is the complete changelog: V 1.2.4 [b]UX[/b] [list] [*] Improved Pip reassignment: all Buildings now work like Crops, allowing Pips to be auto-reassigned to the same building in another spot if the previous one is disabled (especially notable with Hunters and Thinkers) [*] Professionals that are working in buildings that produce resources used by other buildings can now be replaced correctly [*] You can now use CTRL to force-select Pips for curing, making them be auto-removed from their buildings (useful for handling Distressed Pips, for example) [*] Redrawn Apples to be less similar to Tomatoes and thus avoid some confusion. Know your fruits, people! [*] If a specific food is disabled for being eaten, it can still appear as the cost for active actions (Lure, Growth, Cure), but with lower priority than other food if available [*] Added Search function to the Tips & Hints screen [*] Added Search function to the Pips Recap screen [*] Agepedia Search function can now search in all tabs [*] The creature removal warning now appears even if there are no animal on a tile, but there is an animal den [*] Added new short hints for some commonly asked questions, and improved some hints and tips to clear some information [/list] [b]Balance[/b] [list] [*] Forest Shrine: Flower input from 2 to 1, base output from 10 to 14 [*] Forest Temple: Flower input from 4 to 2, Base output from 24 to 30 [*] Grow Grass: Now does not remove Underground Water when applied [*] "Boons Galore" Mechanic now appears ealier, to increase Boon variety [/list] [b]Bugfixes[/b] [list] [*] Fixed clearing snow changing color to the wrong season [*] Fixed "Free Refill" boon not working alongside the "Apocalypse Growth" boon [/list] [b]System[/b] [list] [*] Added a profile backup function (similar to the runs one, just for extreme cases) [/list]