Hello Elders! This first month has been truly exciting for me, I'd say even exhilarating, I spent two weeks filled with adrenaline (and a few more filled with post-stress illness!) and I could not have dreamt for it to be better. Thank you once again for the incredible launch! I am still sorting out all existing work contracts, but as you see from my updates I am also taking time to work more on the game with fixes, QoL changes, balance, and more content coming in the future! I'm happy to be able to work more on this dream project of mine (yes, I know, I need to take some time off but it's very hard to do). Seeing the success of dotAGE, I am also trying my luck at the Steam nominations, and I need your help with that! dotAGE is a weird game, as it could fit into multiple categories... For some, it is already a "Sit back and Relax" type of game, for others it is a "Best game on Steam Deck" (even if not verified yet!), and for some of you may very well be the "GOTY" (it surely is for me!). However, I think we can definitely agree that given the nature of the game it could get nominated for the "Best game you suck at" award, and it sounded like the most fun of all of them! Since I can only choose one and Baldur's Gate will win GOTY, well, here I am asking you to nominate it for [b]Best game you suck at[/b]! [img]https://clan.cloudflare.steamstatic.com/images//33727204/568740175e5a4d40373c0a4f0f1534f74c35136f.png[/img] Work on the balance patch and the controller support is going forward nicely. If you are curious, remember you can peek at the Experimental branch if you want to try them out, I do multiple weekly updates there, and I'll be putting everything on the main branch when I am happy with the results! I prepared a new visualization to show you what I am working on at the moment: [img]https://clan.cloudflare.steamstatic.com/images//33727204/d4eb83a671a632e784f0273939725aaf5a25281e.gif[/img] So what am I working on? [b]Doomsday Mechanic & Balance Patch 1.01[/b] Both of those will come at the same time, and it will take a while to complete the balance patch as there are many changes that are to be tested throughoutly, and also more that I am adding weekly to the experimental patch, to make the game better. Expect hemp to get several changes, as well as the second stage of the game and harder difficulties. [b]Controller Support[/b] I uploaded a first version of controller support on the experimental branch that uses Steam Input, and I am actively working on it daily to make it better, and to fix the various bugs that arise from it. Once it is ready, I will push it to the main branch and then contact steam to get the cool Steam Deck Verified badge! Let me know what you think of the control scheme! [b]Bugfixing[/b] The line you see on the right is constant bugfixing. Even if the major bugs have been solved, this will continue as long as there are bugs! [b]What next?[/b] I do not have an ETA for all of these as I need to make sure they are working correctly and that I leave no bugs behind, but I'm working on them daily! After that, I want to focus on more QoL changes, also taking into account the many suggestions I received in the past month. Keep them coming! [b]Patch 1.0.0.027[/b] In the meantime, I just pushed a patch with a couple of UX changes and some bugfixes on the main branch for you to enjoy! V 1.0.0.027 [b]UX[/b] [list] [*] Chance bar now lists how much Protection you have accumulated above 100% [*] You may now open the research tree while placing your first Building [/list] [b]Bugfixes[/b] [list] [*] Fixed bug with Research not being correctly unlocked if a Boon event arrived at the same day [*] Fixed Cats not being buried correctly [*] Fixed Rebellious ailment making Cats become adult Pips [*] Fixed research modifier UI not getting reset on a new game [*] Fixed bug with resetting won games giving double the memory points [/list] Have fun! - Michele