Yes, Elders, I know... 3 patches in a day, what the? I wanted to get some final changes in following feedback on the new adjacencies before the patch goes into the main branch. ;) Have fun! - Michele V 1.0.1.005 EXPERIMENTAL [b]Balance[/b] [list] [*] Enhancing traits won't work anymore if the building is inactive [*] Replaced Festival's "+3 for each Active Social" with "+10 if an Active Social is within 1" [*] Replaced Theater's "+5 for each Active Leisure" with "+15 if an Active Leisure is within 1" [*] Replaced Public Baths's "+4 for each Active Leisure" with "+10 if an Active Leisure is within 1" [/list] [b]Bugfixes[/b] [list] [*] Fixed bug with Pips wading through the ground [*] Fixed bug with loading old data sometimes messing up the arrows in the research tree [/list] [b]System[/b] [list] [*] Research tree optimizations [/list]