Hello Elders! I just pushed a new update on experimental that, among fixes, also adds a new scoring system. The new system assigns zero points to Buildings and Pips, and instead focuses more on prevented events and saved turns. A word of caution: the highscore table will be reset when we get out of experimental Have fun! - Michele V 1.0.1.004 EXPERIMENTAL b [b]Gameplay[/b] [list] [*] Revised score formula [/list] [b]UX[/b] [list] [*] Revised highscore screen to support new scoring [*] Highscore tables are now separated per Elder [*] Cycle pulsing now won't zoom anymore on creatures and will pulse only one at a time [/list] [b]Bugfixes[/b] [list] [*] Fixed side UI flickering on shift [*] Fixed highscore screen not showing challenge level [*] Fixed bug with older versions retaining old traits on the first load [*] Several controller fixes [/list] [b]System[/b] [list] [*] Further optimized building placement checks [/list]