Experimental 1.0.1.004b
Author: Catman,
published 10 months ago,
Hello Elders! I just pushed a new update on experimental that, among fixes, also adds a new scoring system. The new system assigns zero points to Buildings and Pips, and instead focuses more on prevented events and saved turns.
A word of caution: the highscore table will be reset when we get out of experimental
Have fun!
- Michele
V 1.0.1.004 EXPERIMENTAL b
[b]Gameplay[/b]
[list]
[*] Revised score formula
[/list]
[b]UX[/b]
[list]
[*] Revised highscore screen to support new scoring
[*] Highscore tables are now separated per Elder
[*] Cycle pulsing now won't zoom anymore on creatures and will pulse only one at a time
[/list]
[b]Bugfixes[/b]
[list]
[*] Fixed side UI flickering on shift
[*] Fixed highscore screen not showing challenge level
[*] Fixed bug with older versions retaining old traits on the first load
[*] Several controller fixes
[/list]
[b]System[/b]
[list]
[*] Further optimized building placement checks
[/list]