V 1.0.1.003 EXPERIMENTAL d [b]UX[/b] [list] [*] Controller fixes and updates [*] Added glyphs to Tutorial [/list] [b]System[/b] [list] [*] Optimized data loading on startup [/list] [b]Bugfixes[/b] [list] [*] Fixed threat getting to value 8 going out of range on Apocalypse [*] Fixed bug with research re-rolling on each load [/list] V 1.0.0.027b [b]Bugfixes[/b] [list] [*] Fixed bug with Bard quarreling with other Pips before joining the village [*] Fixed bug with Bard claiming up to 3 housing places [*] Fixed bug with pulsing idle Pips not discerning their social class [*] Fixed bug with VIP and ailment popups not appearing on load until you pass the turn [*] Fixed bug with Growth action not being available if you have exactly one resource [*] Fixed bug with farmers being able to be auto-assigned to fields where other Pips were working [*] Fixed eventopedia filtering getting the wrong [*] Fixed various typos [/list] [b]Localization[/b] [list] [*] Metal bar resource tags are now called Ingots [*] Renamed Strawberry Bushes to Strawberry Plants [*] Renamed Town Center to City Hall [*] Renamed Cattle Farm to Milking Shed [*] Renamed Relax Bench to Seaside Bench [*] Renamed Pears Tree to Pear Tree and Plums Tree to Plum Tree [/list]