Experimental 1.0.1.002d
Author: Catman,
published 10 months ago,
V 1.0.1.003 EXPERIMENTAL d
[b]UX[/b]
[list]
[*] Controller fixes and updates
[*] Added glyphs to Tutorial
[/list]
[b]System[/b]
[list]
[*] Optimized data loading on startup
[/list]
[b]Bugfixes[/b]
[list]
[*] Fixed threat getting to value 8 going out of range on Apocalypse
[*] Fixed bug with research re-rolling on each load
[/list]
V 1.0.0.027b
[b]Bugfixes[/b]
[list]
[*] Fixed bug with Bard quarreling with other Pips before joining the village
[*] Fixed bug with Bard claiming up to 3 housing places
[*] Fixed bug with pulsing idle Pips not discerning their social class
[*] Fixed bug with VIP and ailment popups not appearing on load until you pass the turn
[*] Fixed bug with Growth action not being available if you have exactly one resource
[*] Fixed bug with farmers being able to be auto-assigned to fields where other Pips were working
[*] Fixed eventopedia filtering getting the wrong
[*] Fixed various typos
[/list]
[b]Localization[/b]
[list]
[*] Metal bar resource tags are now called Ingots
[*] Renamed Strawberry Bushes to Strawberry Plants
[*] Renamed Town Center to City Hall
[*] Renamed Cattle Farm to Milking Shed
[*] Renamed Relax Bench to Seaside Bench
[*] Renamed Pears Tree to Pear Tree and Plums Tree to Plum Tree
[/list]