Experimental 1.0.1.002 (and previous)
Author: Catman,
published 11 months ago,
I just now realized that I can also put patch notes for the experimental version here, wops!
I will then write here what changes are in experimental from version 1.0.1.001 EXP to 1.0.1.002 EXP (i.e. what I worked on the last two weeks)
Please remember that what you can see and play in experimental may *not* appear in the main branch, as some of the balance changes are being tested and may not pass playtest, and will be reverted.
Have fun!
- Michele
V 1.0.1.002 EXPERIMENTAL
[b]Balance: Buildings[/b]
[list]
[*] Added new building, Large Buoy, as an upgrade to Buoy
[*] Buoy base distance increased to 3
[*] School is now an upgrade of Scriptorium
[*] Replaced Brothel's "+5 for each Dwelling " with "+4 for each Middle Dwelling"
[*] Reduced Brothel's Sickness malus from 45+4X to 4+4X
[*] Replaced Festival's "+4 for each Dwelling " with "+3 for each Active Social"
[*] Replaced Theater's "+5 for each Dwelling" with "+5 for each Active Leisure"
[*] Replaced Animal Theater's "+5 for each Animal Terrain" with "+10 if Animal Terrain within 1"
[*] Replaced Animal Theater's "+5 for each Dwelling" with "+2 for each Inhabited Pen within 2"
[*] Replaced School's "+3 for each Dwelling" with "+3 for each Knowledge-producer"
[*] Replaced Brothel's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
[*] Replaced Hearth's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
[*] Replaced Hospital's "+10 for each Dwelling within 1" with "+5 for each Dwelling within 2"
[*] Replaced Public Baths's "+5 for each Dwelling" with "+4 for each Active Leisure"
[*] Replaced Slaughterhouse's "+3 for each Dwelling" with "+3 for each Inhabited Pen within 1"
[*] Shrine and Temple rebalanced to use Intensify Traits, base output increased to make up for it
[*] Wrestling Arena now has the Intensify Hope 2 Trait
[*] Wrestling Ring now has the Intensify Hope 4 Trait
[*] Garden now requires 1 Flower per use
[*] Plums Tree now produces during Summer & Autumn instead of Spring & Summer
[*] Starting map generation now tries to use multiple food sources
[*] Plankmaker's base output reduced from 2 to 1
[/list]
[b]Balance: Difficulties[/b]
[list]
[*] Reduced difficulty modifier for higher challenges from 0.2 to 0.05 (effectively increasing the amount of food at the start)
[*] Starting food generation algorithm revised to take into account the total yield
[/list]
[b]UX[/b]
[list]
[*] Chance bar now lists how much Protection you have accumulated above 100%
[/list]
[b]Bugfixes[/b]
[list]
[*] Fixed weathers not generating events correctly anymore
[*] Fixed some buildings not appearing anymore in the tree
[*] Fixed new buildings not being unlocked correctly
[/list]
[b]System[/b]
[list]
[*] Improved performance and memory optimization
[/list]
V 1.0.1.001 EXPERIMENTAL
[b]Features[/b]
[list]
[*] Added new Doomsday mechanic. This allows snowballing runs to end sooner
[*] Added new building, Stone Toolmaker, as an upgrade to Stone Workbench
[*] Added Controller support (WIP)
[/list]
[b]Balance: Research[/b]
[list]
[*] Onion and Pumpkin field now share a Research Slot
[*] Seeds Field and Medicinal Herb Field now have their own Research slot separate from Hemp Field
[*] Toolsmith now has Workshop as a prerequisite instead of Copper Mine
[*] Oil Extractor is not connected anymore to Heat production
[*] Fine Tailor now has all other Fabric-making buildings as a potential prerequisite
[/list]
[b]Balance: Flow[/b]
[list]
[*] Reduced double Omen turn safety net from 7 to 5
[*] Rebalanced scenarios to better match the desiderd end game flow (i.e. one more Omen at the end game for off-Domains)
[*] Reduced second Spring duration from 30 to 20
[*] Reduced second Summer duration from 40 to 30
[*] Increased second Winter duration from 30 to 40
[/list]
[b]Balance: Buildings[/b]
[list]
[*] Increased Strawberry output from 3 Strawberries to 4 Strawberries and 1 Seed
[*] Insulated Cellar's Storage reduced from 50 to 20
[*] Insulated Cellar's Cold output reduced from 4 to 3
[*] Kitchen's meat recipe reduced from 2 to 1 base output
[*] Buoys can now reach into water. Reduced Buoy's road distance from 3 to 2
[*] Mender's Cottage now inherits the same traits of Mender's Hut
[*] Hemp Fields can now grow in Spring too
[*] Hemp Woodmaker's job requirement is now Knifemaster instead of Herbalist
[*] Papyrus Cutter's input changed from 4 Hemps to 2 Hemps and 2 Water
[*] Rabbit Shearer's job requirement is now Knifemaster instad of Shearer
[*] Fans now have a new traits that requires them to be surrounded by flat terrains
[*] Pond's total output reduced from 20 to 15
[*] All terraforming tasks that add new tiles now require Advanced Toolsmith
[*] Onion Field's turns to grow increased from 5 to 8
[*] Onion Field's depletion value reduced from 10 to 8
[*] Removing forests or mountains now also generates 10 Cataclysm
[*] Field Collector's base output increased from 1 to 2 (maximum output still 3)
[/list]
[b]System[/b]
[list]
[*] Setup Analytics for game data analysis
[/list]
[b]Graphics[/b]
[list]
[*] Doctor's Hut roof color changed to make it different than Mender's
[/list]