Hello Elders! I just uploaded a new version with a surprise for you all, as my thank you for your support for dotAGE! This new version introduces a completely new elder, Santa, available only for this Holiday season! [img]https://clan.cloudflare.steamstatic.com/images//33727204/d204992f0f9cec6ac870b2410a23eec6f12ce65c.gif[/img] Santa's story is one of exploitation of its poor elf Pips, to support an ever increasing need for Gifts throughout the world of dotAGE! Help him reach the quota of Gifts needed to be ready for Christmas This story has a few quirks to it to spice things up: - New resource: Gift! - Four new buildings! - A new map with evergreen trees and snow all around! - A new job: Santa's Helper! - A special doom event with a twist! - A new flow specific to Santa, with a shorter run and custom seasons! Beware, this story can be harder than the other elders with all that snow around! Will you be able to save Christmas? Merry (early) Christmas everyone and see you in 2024, where new and exciting updates are coming! Have fun! - Michele -------------------- V 1.1.006 [b]New Elder: Santa![/b] [list] [*] Santa has been added as a new Elder, available only until mid January [*] Santa's mode introduces new buildings and resources, a shorter run, special season order, and a new kind of Doom [*] New resource: Gift! [*] Special text for Santa! [*] Custom tree sprites! [*] Special doom event: Christmas! [*] Four new buildings added! [*] Santa's Helper Job added! [/list] [b]Gameplay[/b] [list] [*] Underground Water is now kept when adding pavements [*] Snow is now kept when adding pavements [/list] [b]UX[/b] [list] [*] Remove Paving now lists "Adds: Dirt terrain" among its traits [*] Controller: Resource pool UI is now scrollable [/list] [b]Bugfixes[/b] [list] [*] Controller: fixed controller blocking during event arrival UI [*] Fixed animals not listing their food correctly at the start of a game [*] Fixed ruined buildings exploding again on load [*] Fixed bug with training and upgrading costs being paid again if save/loading mid-action [*] Fixed overlap of the pass-turn UI [*] Fixed bug with Wildpip generating Nature even if out of the village [*] Fixed Controller input sometimes appearing even if nothing was available [*] Fixed Ice Cutting not listing "Removes: Snowy terrain" among its traits [*] Fixed bug with camera highlighting of game elements breaking the zoom level [*] Fixed bug with Wild Pip joining the village on a load [*] Added missing description to Wild Pip Terrain [*] Fixed various typos [/list]