Hello Elders! Patch 1.0.0.026 is now up! This patch brings mostly bugfixes, as I am working on the side on an important feature you can see a prototype of here... [img]https://clan.cloudflare.steamstatic.com/images//33727204/bb3d788c01ed19ae0439a2751bf77add3bdc69de.gif[/img] Yes! You guessed right! Controller support is underway! I am testing it now, so it is a bit buggy still, but I'm already happy with how it feels! Also, in the meantime, I am working on the balance patch, which will bring many changes to existing buildings following feedback from players. Remember to check out experimental branch if you want to give your opinion on the upcoming balance changes! Have fun! - Michele V 1.0.0.026 [b]Balance: Events[/b] [list] [*] Increase chance for the Cute Kitty event to appear [/list] [b]Bugfixes[/b] [list] [*] Fixed rarity of events not being correctly shown [*] Fixed bug with refusing to accept a Pip granting twice the listed resources [*] Fixed children not being buried correctly [*] Fixed tools sticking out of graves on load [*] Fixed some stranger Vips sticking around even if you kick them out [*] Fixed Apocalypse sometimes hanging during Randolph [*] Fixed luring not switching to the next fruit or vegetable if at least 1 fruit/vegetable was available [*] Fixed win cutscene triggering even if the village is lost at the last event [/list] [b]System[/b] [list] [*] Various minor optimizations [/list]