Hello Elders! I hope you had a great weekend! A couple of days ago, I was notified that a player has managed to beat the "No Food" challenge! Wow! This means that we can see what else the Golden Prophecy has in store for us! Let's just hope that there is no Apocalypse at the end! ;) [img]https://clan.cloudflare.steamstatic.com/images//33727204/e1eb34b9f7a035052420fc38a5ea379fabd26420.gif[/img] The hardest part will be to get Lucas Pope to play, but if it is written in the prophecy, it means it can be done! :D In the meantime, I pushed a new patch last Friday with more bugfixes and minor QoL, you can find the changelog below. The ugliest bugs are now fixed, and I am at work on fixing all the rest, and started working on an overall balance patch, so hold on a bit more with those hemps, as they will get some care next! Have fun - Michele V 1.0.0.024 [b]Balance[/b] [list] [*] Shaman's death on animal malus won't trigger anymore if animals just disappear [/list] [b]UX[/b] [list] [*] Revised Ice Cutter icon [*] Ice Cutter is now among tasks [*] Fields now appear as the first subtype of the Food building type [/list] [b]Bugfixes[/b] [list] [*] Fixed resetting tutorial on an empty game giving you the same score of the last game [*] Fixed initial message appearing when localization data is not available yet [*] Fixed animal pens sometimes saying that they are full when they are not [*] Fixed luring spawning multiple animals on multiple toggles [*] Fixed luring adding food requirements for the creature that was lured, and de-lured [*] Fixed elder not showing its type corectly in the Dynamic UI [*] Fixed some tasks not being usable underneath buildings [*] Fixed snow removal not giving resources if used underneath buildings [/list] [b]System[/b] [list] [*] Added Cloud Diagnostics to better handle bug reports [/list]