Following initial feedback on 1.2.0 with the addition of Yugong (thank you!!!), this small patch has some minor balance changes, as well as some minor fixes and UX improvements I wanted to add to 1.2 but could not get inside in time! V 1.2.1 [b]Balance[/b] [list] [*] Spring: build turns from 1 to 2 (having a Phantom Pip working inside sure is strong!) [*] Large Spring: build turns from 2 to 3 [*] Huge Spring: build turns from 4 to 5, cost is now 9 Wood and 8 Stone [*] Rice Field: Underground Water bonus from 1.5x to 2x [*] Overpip pop exponent from 1.9 to 1.75, difficulty contribution from 0.75 to 1.25. This moves some of the new Overpip malus to higher difficulty, allowing some more freedom for newcomers. [/list] [b]UX[/b] [list] [*] Force-Pip removal will remove Pips from other buildings of the same type only as a last resort [*] The automatic Pip assigniment will now try to get a Handyman to switch with a Professional Pip if requesting training [/list] [b]Bugfixes[/b] [list] [*] Fixed a rare bug with hunters not being able to get creatures at the start of the turn [*] Fixed a bug with trying to apply self-curing when all Pips are stunned [*] Fixed pressing Escape in the Research Tree opening the Pause menu [*] Fixed highscore showing one more day than required [*] Fixed highscore showing a doomsday call even when it was not called [*] Fixed refresh nullreference on the new buildings UI [*] Fixed Large Spring not having the correct cost [*] Localization fixes for Chinese and Polish [/list]