1.2.1
Author: Catman,
published 5 months ago,
Following initial feedback on 1.2.0 with the addition of Yugong (thank you!!!), this small patch has some minor balance changes, as well as some minor fixes and UX improvements I wanted to add to 1.2 but could not get inside in time!
V 1.2.1
[b]Balance[/b]
[list]
[*] Spring: build turns from 1 to 2 (having a Phantom Pip working inside sure is strong!)
[*] Large Spring: build turns from 2 to 3
[*] Huge Spring: build turns from 4 to 5, cost is now 9 Wood and 8 Stone
[*] Rice Field: Underground Water bonus from 1.5x to 2x
[*] Overpip pop exponent from 1.9 to 1.75, difficulty contribution from 0.75 to 1.25. This moves some of the new Overpip malus to higher difficulty, allowing some more freedom for newcomers.
[/list]
[b]UX[/b]
[list]
[*] Force-Pip removal will remove Pips from other buildings of the same type only as a last resort
[*] The automatic Pip assigniment will now try to get a Handyman to switch with a Professional Pip if requesting training
[/list]
[b]Bugfixes[/b]
[list]
[*] Fixed a rare bug with hunters not being able to get creatures at the start of the turn
[*] Fixed a bug with trying to apply self-curing when all Pips are stunned
[*] Fixed pressing Escape in the Research Tree opening the Pause menu
[*] Fixed highscore showing one more day than required
[*] Fixed highscore showing a doomsday call even when it was not called
[*] Fixed refresh nullreference on the new buildings UI
[*] Fixed Large Spring not having the correct cost
[*] Localization fixes for Chinese and Polish
[/list]