[img]https://clan.cloudflare.steamstatic.com/images//44456438/ea5953bbdb72ddc94a20d4077f66443593319316.png[/img] [h1]One More Post-Launch Patch To Go![/h1] [b]We are now 50% through our backlog of Launch Bugs!![/b] While there are a few that will take quite some time to tackle, we are pushing to have all addressable bugs and concerns finished by/before August 1st. The next patch will include character balance changes, Workshop Fixes, as well as some additional polish and general QoL changes! After that, it's onward to [b]new content[/b] 👊 [u][h1]Patchnotes:[/h1][/u] [h2]Netplay[/h2] [list] [*] Potential improvements to prevent crashes when in matchmaking for certain users. [*] Improvements to how the game determines which Region Server is best. [*] Matchmaking will now properly traverse regions from closest to farthest. [*] Fixed a bug that would prevent users from traversing all regions during matchmaking. [*] Fixed a bug that would cause users to end up on the wrong regional server when attempting to enter a Private Room after being in Matchmaking. [*] Attempting to join a Private Lobby should now properly cancel if a connection issue or timeout has been detected. [*] Potentially fixed a bug that would allow scoreboard to carryover across sessions and game modes. [*] Added a fallback system in cases where matches hang for too long and are unable to properly communicate with their opponent(s). [/list] [h2]Gameplay[/h2] [list] [*] Updated Input System to a new SDL version (May come with improved compatibility). [*] Fixed a bug that would lock the players inputs, preventing them from completing Tutorials/Trials until [Down] was pressed. [*] Survive BGM♪ now no longer shows up in the random track rotation (The track can still be manually select) [*] "Press Start" Notification now properly displays at the Results screen when playing offline/locally. [/list] [h2]Survival Mode[/h2] [list] [*] Minor adjustments to how often weaker enemies block attacks. [*] Adjustments to how often weaker enemies break free of Grabs. [*] Strong Enemy Stamina has been reduced by 30~% [*] Overkill Bonus threshold has been reduced to make it more satisfying and rewarding to go for. [*] Overkill Bonus now triggers faster when performing a combo on airborne targets. [/list] [h2]Achievements[/h2] [list] [*] Potentially fixed an issue that would cause save files to store incorrect or corrupted data when losing connectivity with Steam. [*] Fixed a bug that would allow online opponents to unlock achievements for you. [*] Potential fix for players sometimes unlocking achievements when they shouldn't. [/list] [h2]Misc.[/h2] [list] [*] Private Lobby Menu has been updated to include a Server Button for easier navigation/setup. [*] Minor improvements to how the game recognizes the user's System Language. [*] Minor rewording of "REGION" (Region Lock) Matchmaking Parameter to be more descriptive. [*] Minor menu navigation improvements. [*] Minor menu visual fixes. [/list]