Post-Launch Patch #2 (v1.0.0.6)
Author: PIXELED VISION LLC,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44456438/ea5953bbdb72ddc94a20d4077f66443593319316.png[/img]
[h1]One More Post-Launch Patch To Go![/h1]
[b]We are now 50% through our backlog of Launch Bugs!![/b] While there are a few that will take quite some time to tackle, we are pushing to have all addressable bugs and concerns finished by/before August 1st.
The next patch will include character balance changes, Workshop Fixes, as well as some additional polish and general QoL changes! After that, it's onward to [b]new content[/b] 👊
[u][h1]Patchnotes:[/h1][/u]
[h2]Netplay[/h2]
[list]
[*] Potential improvements to prevent crashes when in matchmaking for certain users.
[*] Improvements to how the game determines which Region Server is best.
[*] Matchmaking will now properly traverse regions from closest to farthest.
[*] Fixed a bug that would prevent users from traversing all regions during matchmaking.
[*] Fixed a bug that would cause users to end up on the wrong regional server when attempting to enter a Private Room after being in Matchmaking.
[*] Attempting to join a Private Lobby should now properly cancel if a connection issue or timeout has been detected.
[*] Potentially fixed a bug that would allow scoreboard to carryover across sessions and game modes.
[*] Added a fallback system in cases where matches hang for too long and are unable to properly communicate with their opponent(s).
[/list]
[h2]Gameplay[/h2]
[list]
[*] Updated Input System to a new SDL version (May come with improved compatibility).
[*] Fixed a bug that would lock the players inputs, preventing them from completing Tutorials/Trials until [Down] was pressed.
[*] Survive BGM♪ now no longer shows up in the random track rotation (The track can still be manually select)
[*] "Press Start" Notification now properly displays at the Results screen when playing offline/locally.
[/list]
[h2]Survival Mode[/h2]
[list]
[*] Minor adjustments to how often weaker enemies block attacks.
[*] Adjustments to how often weaker enemies break free of Grabs.
[*] Strong Enemy Stamina has been reduced by 30~%
[*] Overkill Bonus threshold has been reduced to make it more satisfying and rewarding to go for.
[*] Overkill Bonus now triggers faster when performing a combo on airborne targets.
[/list]
[h2]Achievements[/h2]
[list]
[*] Potentially fixed an issue that would cause save files to store incorrect or corrupted data when losing connectivity with Steam.
[*] Fixed a bug that would allow online opponents to unlock achievements for you.
[*] Potential fix for players sometimes unlocking achievements when they shouldn't.
[/list]
[h2]Misc.[/h2]
[list]
[*] Private Lobby Menu has been updated to include a Server Button for easier navigation/setup.
[*] Minor improvements to how the game recognizes the user's System Language.
[*] Minor rewording of "REGION" (Region Lock) Matchmaking Parameter to be more descriptive.
[*] Minor menu navigation improvements.
[*] Minor menu visual fixes.
[/list]