Boss Update
Author: Diatomic Muffin,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44991812/a233278de87458f831e3b18d891a7559d6f3459b.png[/img]
[h1][h3][u][b]Bosses updated and nerfed with some settings menu options added.[/b][/u][/h3][/h1]
These changes will hopefully create are far more fair, balanced and streamline experience without halting or slowing down progression through the game.
[b]All bosses have been made easier. [/b]
[list]
[*] Minor bosses (Arena 7,14,20,26) have had their health slightly reduced. This is to create a more straight forward experience that doesn't roadblock or slow down progression through the arenas. All gold completion times have also been slightly lowered.
[*] Major Bosses (Arena 10,17,23) have multiple changes to help, Including the ability to heal while fighting them.
[/list]
[u][b]Major boss changes[/b][/u]
[list]
[*] [b]Arena 10 boss [/b]
[list]
[*] Added regular enemies in the level to give the player an opportunity to regain health by killing them.
[/list]
[*] [b]Arena 17 boss [/b]
[list]
[*] The bosses melee attack wont push back the player until after the boss first takes damage. (won't push back at all in easy mode)
[*] The ground Stomp 'shock-wave' expands slower
[*] Time between each ground stomp is increased (increased even more in easy mode).
[*] Time between firing projectiles increased (increased even more in easy mode).
[*] Enemy projectiles move slightly slower
[*] Slightly fewer electrified puddles on the ground
[*] Damaging the boss now heals the player
[*] Time it takes to electrify each tower is significantly increased
[*] Health segments reduced by 1
[*] Collision surfaces updated and being stuck under the tower should now be near impossible
[/list]
[*] [b]Arena 23 boss [/b]
[list]
[*] Ground will now glow red before and while casting damaging abilities
[*] Player health will be returned to full at the begging of the 2nd phase
[*] Increased time delay between Casting new abilities
[*] Fire attack takes longer to begin
[*] Explosion attack takes longer to explode after spawning
[*] Reduces the total number of spawned explosion attacks that happen at once
[*] Time before the boss electrifies himself is increased
[*] Health segments reduced by 1 (affects both phases)
[*] Checkpoint at the beginning of the 2nd phase added
[*] Golden completion time decreased by 1 minute
[*] Boss should now be much easier to hit during phase 1
[/list]
[/list]
[u][b]Settings added[/b][/u]
[list]
[*] Option to decrease mouse sensitivity while sprinting
[*] Option to decrease mouse sensitivity while aiming with ranged weapons
[*] Difficulty change option added to the pause screen which allows you to change the difficulty in game without going back to the main menu
[/list]
Also minor bug fixes and spelling errors fixed.