This is the month of Frostvale, an entirely new biome! It's the biggest update so far and introduces the winter-themed realm, where you'll encounter new ice-cold Units, Locations, Environments, and Music. There's more, including a new Beginner Difficulty. Read more below πŸ‘‡ [img]https://clan.cloudflare.steamstatic.com/images//43678864/6b35a6ddcc6d9387ad72faf7e0fb52987eaaed93.png[/img] [h1]New biome - Frostvale[/h1] [b]Frostvale is a harsh land of ice, mountains, and brutal creatures. Only the toughest survive here.[/b] [h4][b]7[/b] new units[/h4] πŸ†• Kobold πŸ†• Goat Berserk πŸ†• Harpy (Pushback ability) πŸ†• Ice Golem πŸ†• Hydra (Wide Attack ability) πŸ†• Werewolf (unique unit, Fury ability) πŸ†• Dragon of Frostvale (boss) πŸ“ˆ Now there are [b]38 [/b] different units in the game! [h4]New Frostvale Locations[/h4] πŸ†• Manor πŸ†• Elemental Trouble πŸ†• Werewolf Rescue πŸ†• Frostvale Altar (boss) [h4]Also[/h4] πŸ†• New Frostvale music πŸ†• New Ice-cold environments [h4]Map generator[/h4] πŸ†• With the addition of our fourth biome, the map generator has been updated to keep runs fresh and exciting. Each run now features three randomly selected biomes, leaving one biome unused. This ensures consistent world sizes while making every experience unique. Additionally, biomes will only include units native to their environment, though all units remain available for your use. [img]https://clan.cloudflare.steamstatic.com/images//43678864/55b461cf36e05292bcf7048d632d9643382e1b3b.png[/img] [h4]New difficulty - Beginner[/h4] πŸ†• To make starting easier, we’ve added Beginner difficulty, where the Buckle Up effect is reduced from 10% to 2% increase per stack, letting new players explore and learn at their own pace. [h5]Damage Type Multipliers System (preview)[/h5] 🧊 Added Damage Type Multipliers System, which introduces resistances and vulnerabilities 🧊 Added arrow up, down, and exclamation point icons next to damage numbers for hits affected by the increased, reduced, or critical damage. 🧊 Currently only used by the new Ice Dragon and Ice Golem units, with plans to be expanded in future updates [h5]Quality of Life changes[/h5] πŸ†• Added a shadow to the cursor to make it easier to see on light backgrounds πŸ†• Units with a special ability now have a bolded title to hint at what the unit does without reading the details [h5]Balance changes[/h5] ♻️ Lizard Warrior: Health 60 -> 80 ♻️ Viper: Base Damage 12 -> 14 ♻️ Cyclops: Health 450 -> 480, Exp value 60 -> 100 ♻️ Hobgoblin: Health 180 -> 200, Gold value 25 -> 26 ♻️ Radiant Beetle: Gold value 15 -> 13, Exp value 13 -> 12 ♻️ Increased Book of Experience reward ♻️ Slightly reduced maximum map size [h5]Other[/h5] ♻️ Arrived Heroes border is now golden in the win stats ♻️ Updated attack SFX for many units ♻️ Updated force applied after a kill for some units ♻️ Added a floor for Alchemist Merchant and the Crazy Alchemist ♻️ Updated some of the Tutorial texts [h5]Bugfixes[/h5] πŸͺ± Fixed the game over & victory stats UI πŸͺ± Fixed issues caused by removing the shield granted by Nobles Shield. πŸͺ± Hiden Abyssynth damage info (since it was misleadingly 0) πŸͺ± Fixed issue with saving some events inside the Location area πŸͺ± Fixed Portal's bridge model not being aligned properly πŸͺ± Fixed additional spell slot having full alpha initially despite not having an assigned spell πŸͺ± Fixed upgrade icon not showing at Artifact Merchant πŸͺ± Enabled mipmaps for Blind and Debuff status effects πŸͺ± And more [h4]Final Thoughts[/h4] Please consider sharing your thoughts and feedback or simply click the thumb up/down button below. It truly warms our hearts. Thank you for playing! MichaΕ‚ & Ada - Irid Games