UPDATE: DESOLATIUM ROADMAP
Author: Superlumen,
published 3 years ago,
[i]"Every body is a book of blood; Wherever we're opened, we're red."
Clive Barker, Books of Blood[/i]
[img]https://clan.cloudflare.steamstatic.com/images//39156286/d6bfa5f7123b0375a51fbbf7638f1b2352787a0a.png[/img]
Greetings cultists,
We hope that you are well and safe; we want to thank you for your patient and support on this project. It's been a while since the last update but things are moving slowly now; we keep working on the development of DESOLATIUM in order to give you the best experience.
They say that good things come to those who wait, and we promise the wait for DESOLATIUM is worth it.
[h2]Up to now[/h2]
We released DESOLATIUM: PROLOGUE, a short game that expands the universe of DESOLAITUM, and where you will discover the beginning of everything:
https://store.steampowered.com/app/1640540/Desolatium_Prologue/
We have finished 100% the game script, including all texts, dialogues, notes, etc. So now it's time to sacrifice the scriptwriters to feed the chief programmer, a shoggoth.
We are immersed into the production itself: shooting in location, recording characters’ voices, among other things. We will send our hunting horror to lead the way and prepare our arrival.
[h2]July[/h2]
We will go on with the production and we’ll start integrating the scenarios with the programming. We will work in postprocessing every picture and video before and in UE4 to create the atmosphere or add elements, dinamic content or NPCs using 3D elements.
[h2]August[/h2]
We will have the Soundtrack ready thanks to the great Xabi San Martin and we will continue working to finish the Alpha Version.
At this point we will need one last great sacrifice from you that will help us in the testing phase. At the end of the month, the game will already be finished, so the beta testers will receive Desolatium to test it and help us achieve a solid adventure. We will put the finishing touches and fix bugs, balancing issues etc. as the beta-testers find them.
[h2]September[/h2]
The game will be finished and ready for you to enjoy on PC and Oculus. Matching this date, Cthulhu will wake up once more and turn the seas into a boiling hell.
[h2]October[/h2]
We will begin the ports for consoles. Using the blood of the PC and Oculus versions’ programmers we will create new monsters to work on the console versions. This will take us around 2/3 months.
[img]https://clan.cloudflare.steamstatic.com/images//39156286/888fa56a0fc192f56b36a7c9ad0863d044686269.png[/img]