[img]https://clan.cloudflare.steamstatic.com/images//39156286/19a8dda870288f6a465950fa44871680d05322c6.png[/img] Greetings Cultists! Here is our monthly update to provide you with inside information on what has been happening in the development of Desolatium! We have been play testing our demo version to make sure that the demo experience will be smooth to our players. We've also taken into consideration some different feedback from our playtesters, and applied some changes. We also did our usual bug hunt rounds and fixed most of what we found. [b]Here's what we did in the first week of November:[/b] [list] [*] Color grading all chapter 2 images. [*] Find and fix bugs on chapter 1. [*] Record all voice-overs Chapter 2. [*] Narrative review and level design of Chapter 1. (voice overs, translations, notes, flashbacks, etc.) [/list][b]In our second week, we mostly updated and added concept art for all of the characters in-game.[/b] [b]Concept Art Chapter 1:[/b][list] [*] Carter's inventory (Uni teacher). [*] Sophie's inventory (Uni teacher). [*] Jame's inventory (researcher). [*] Christopher's inventory (journalist). [/list][img]https://clan.cloudflare.steamstatic.com/images//39156286/333f7d1f52bffac17b48234ca1e8a9b9b63411e4.jpg[/img] [b]Concept Art Chapter 2:[/b] [list] [*] Design scene 01 of Sophie's poster. [*] Design notes of the scene. [/list][img]https://clan.cloudflare.steamstatic.com/images//39156286/811b9379df466aa0a817b44c1039cf6ece9258cf.jpg[/img] [list] [*] Added chapter 2 in UE4. [*] Inventory design updated. [*] Designed small inventory notes and objects, small and large hovers. [*] 3D character integration. [*] Concept Art of 2 extra 3D characters. [/list] [b]For the third week, we finished most missing assets and integrated final images and dialogues.[/b] [list] [*] Finished the missing textures. [*] Integrated new 360 images into the project. [*] Integrated dialogues (chapter 2). [*] Review and introduce in UE4 the notes and objects of chapter 3 and 4. [/list] [b]For the final week, we're currently finishing all the small touches and checking any issues. Here are the other plans we have for the final week of November.[/b] [list] [*] Integrate one of the characters (Miriam) into the scene. [*] Integrate sounds into the project [*] Revise everything from the new Demo [/list] [h3][b]Bug Fixes:[/b] [/h3] [list] [*] Fixed the issue where opening the in-game Menu and pulling up the inventory does not darken the background screen. [*] Fixed an audio puzzle error: When using the rusty key on the exit door, an audio "error" cue should activate (All wrong item usage should have a specific audio but on the rusty key part that specific audio skips and it becomes confusing). [img]https://clan.cloudflare.steamstatic.com/images//39156286/1afd5dfcb3deb557cb5f402421ef39488601d87b.jpg[/img] [/list][list] [*] Corrected orientation. [*] Fixed object pointers. [*] Prepared sound scene 04 exit (emergency door + running steps) [/list][b]Design Fixes:[/b] [list] [*] Fixed Wishlist hover poster. [*] Fixed having different inventory for each character. [/list][h3]Planned fixes and Optimization[/h3] [list] [*] A bug in the first note of the medical report: The last line is missing. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39156286/2c7b6668f2404f9ae25bdcc2839f76ae9f6af4ac.jpg[/img] [list] [*] Planned: Make the image of the inventory notes a bit darker because it is confused with the letters, being White. [*] Level the game sounds (voices and music) [/list] And that wraps it up! We're planning more surprises in the future so make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here: [url=https://twitter.com/desolatium]Twitter[/url], [url=https://www.facebook.com/desolatium/]Facebook[/url], [url=https://www.instagram.com/desolatium/]Instagram[/url], [url=https://discord.gg/7aWduhP]Discord[/url] and our [url=https://superlumen.es/]Superlumen Website[/url]. We would be so grateful if you would also wishlist us on steam if you haven't already! [img]https://clan.cloudflare.steamstatic.com/images//39156286/7b0bd715d7881fd3a8d73f32a1683d89aff84242.png[/img] See you in Carcossa, The Superlumen Team