[h1]MEGA UPDATE PATCH V 1.1.0 UPDATED ON STEAM [01/09/2022][/h1] [h2]MINI-GUIDE OF ZONES TO VISIT SO YOU DON'T MISS ANYTHING ABOUT THIS BIG UPDATE! [/h2] [b][b]ZONE 1[/b]: A new area dedicated to speedrunners is located in the Fitxel Zone. ZONE 2[/b]: Snakby's art gallery has been opened, accessed from the Death Pixel Base (You need to complete the story mode). [b]ZONE 3[/b]: A grey teleporter can be activated with SAM's secret in the Old Test Zone... (Visit the zone during the different chapters of the game to get different dialogs) [b]ZONE 4[/b]: New dialogues of a certain character in the dream world! (It is necessary to have escaped from the island) [b]ZONE 5[/b]: The Ruins of EYE.CO, a new gigantic level is now available. Head to Core Square, there you will find the entrance (You need to complete the story mode). [b]Added:[/b] - Added functionality of various save slots in the start menu. - The image of the main character with his current clothes appears together with the game stats. - Added 2 new songs. - Added 7 new filters for photo mode. - Added button in pause menu to activate windowed mode. - Added zone with Speedrun podiums in Fitxel Zone. - New level EYE.CO Ruins. - Added phrases of 3 characters that previously had not spoken with the player (EYE.CO Ruins). - Added EYE.CO Ruins to the minimap. - Optimized EYE.CO Ruins. - Placed checkpoints in different difficulties in the ruins. - Changed and added city texture of the entrance to the ruins level. - Added fanart in art gallery. - The watchmaker now calls you in the Dark world. - Added new phrases to Siseye in dream world. - Created new flickering platform mechanic. - Added new content in the final credits text that informs about new things. - In the Kernel now in the zone with memories the music changes. - In the primordial ravines now you can double jump out of the primordial zone without dying. - Changed some parts of the island world to improve the speedrunning routes. - Added some details to the red pixel house scenery (in time paradox mode). - Now the current version of the game appears in the pause menu, easier to validate Speedruns. - Now the calls must be activated manually and the alert appears in a corner so as not to disturb the player. - Added some new mechanics and details that are not commented here so as not to make spoilers ;) [b]Fixed:[/b] - It is no longer necessary to climb to the teleports by jumping, walking to them you can climb directly. - Now the light button can be reset even if the light has not been turned off yet. - One of the dark world levels no longer shows the 2 missing eyes. - Fixed bug that caused that when using missile on descending platforms you could go through floors and fall into the void. - Optimized the world of the island, it works much better in the two lower qualities. - Lots of optimized textures, even faster loading of levels and others. - The lizard missile is now visible when you complete the mission. - The missile can no longer leave the AVL Tree. - The Core Plaza elevator has been repainted, now has more coherence with the pink chip. - Optimization of the Core Plaza, it should work a little better on less powerful computers. - Reduced some call texts that were too long or didn't add much. - Changed Agrippa's initial dialogues to be shorter and more pleasant. - Increased the time of appearance of the texts in the EYE.CO Physical and Mental Test. - The members of eye.co no longer watch in the red pixel's house if the game is over (for lore coherence). - Improved the zone of the menu start when being in the chapter of the island. - The dark islands no longer lead to the island world when returning, but to the dark world. - Fixed some new problems with game loading. - Music no longer resets when fading between songs. - Visual improvements in the inventory section and medals in the pause menu. - Improved movement in the inventory section and medals in the pause menu. - Small visual modification in a tutorial area. - You can no longer stay in the water in levels where the water rises. - When completing the time trial in dark SAMson now no longer takes you back to the Core square, but to the dark world. - It is no longer possible to get stuck in the half-built house in the construction zone. - Fixed some overlapping materials in the area of the final speaker of Sam's level. - Fixed Nuria hat with overlapping materials. - The flashlight has been modified so that it doesn't go through the floor and is more realistic. - Fixed some intro texts. - Fixed bug that prevented to return to Core Square from the ruins after finishing it. - Improved the bouncing of the ship with the scenery. - Fixed some cubes that didn't have collision in the primordial ravines. - Fixed visual bug with lizard in Sam's lair. - The translations of the ingame achievements in English are now identical to those of the achievements in Steam. - Fixed mayor Shike's dialog on file 181.195 (incoherent Lore). - Fixed SAManta dialog in English. - Optimized some level images. - Fixed pixel visual bug in HUD. - Cleaned up the game code.