Demon's Mirror is taking the world by storm, and these days it's hard not to notice! It seems like everywhere you look, people are embracing the spooky vibes of the game. Earlier this month, my neighbors started putting up Demon's Mirror lawn decorations of scary werewolves, ghosts, and ghoulish creatures. Heck, even the tree in my yard is looking rather grotesque these days! Wait. That... that might just be a dead tree in my yard. Bummer. Either way, we've got a fresh set of Demon's Mirror patch notes coming your way. Take a look! [h2]Patch Notes (Oct 18, 2024)[/h2] 1. Card Fixes and Changes: [list] [*] Competitive: Lowered its AP cost to 0. [*] Maniacal card: Increased the amount of the Stable buff you receive to 2(3). [*] Particular: Increased tile damage to 5(10) and lowered the cost to 0. [*] Safe Space: increased its tile damage to 8(13). [/list] 2. Other Fixes: [list] [*] Added the Lotus Flower boss trinket. [*] Changed the Scroll of Memory so it reduces the cost of the cards by 1. [*] Make sure you can target enemies after resetting the game during a battle with an enemy that has Taunt. [*] Updated the Weak to Essence/Willpower buff descriptions to mention the "number of tiles in the chain". [*] Updated the Zeal buff description so it says it doesn't modify junk chains. [*] Fixed the One Step Ahead card so you only get the bonus from enemies that are attacking. [*] Fixed chain tooltips so they show the correct length when chaining void and caltrop tiles when you have Zeal. [*] Give money as a reward after the 3rd boss, when it's not the end of a run. [*] (Minor spoiler) Updated the art for the secret bosses (they’re now blue). [*] Changed the french translation for Trinket from Amulette to Bibelot. [*] Fixed the starting money for when the Materialism modifier is enabled and you start a new game as a different class than the one that was loaded (the starting money was getting set to 0!). [*] Modifiers, Deck, Pause button, and current Trinket tooltips all now function on Draft Relic Screen. [*] Cards and Trinkets are marked as encountered when they appear as rewards, shop items, or event options. [*] Cards spawned by gizmo cards are now ignored by the card mastery system. [*] Don't display cards that cannot be mastered/discovered in the Not Mastered and Undiscovered filters of the cards compendium tab of the Logbook. [*] Fixed a bug where tiles might overlap during the Trickster King battle by adding a delay to when all the fake tiles are destroyed. [*] Added a "Chain Is Too Short" error message popup. [*] Fixed a bug for some cases where you could Save & Quit after an event and potentially lose the relic, money, or scroll that you had gained. [*] Changed the font for the event description to the default/fancier font. [*] Reduced the wavy effect of the event mirror's material. [*] The Nightmare Eater event no longer immediately closes after you choose to give it a starter card. [*] Added a popup number for when you gain money. [*] Cards offered to you when playing the Breakthrough card will now properly show up as upgraded when you have the Mastery buff. [*] If you had the Mastery buff in a previous battle, upgraded versions of cards will no longer be offered to you when playing Breakthrough unless you properly gain the Mastery buff again. [*] Fixed the German translation for the Oracle Pendant trinket. [*] The ALL_CARDS achievement can be unlocked now. [*] Liquid fire tiles (the tiles spawned via the Warn Horn trinket) now chain their damage if they chain-explode each other. [*] Fixed the damage/power value in the description for liquid fire tiles. [*] Changed the Materialism modifier to give 2 HP per card, and to be worth 2 modifier/difficulty points. [*] Changed the Unknown modifier to be worth 2 modifier/difficulty points instead of 3. [/list] ✌️