[b]We've just updated [u]Demon Turf Tower[/u] fixing some reported issues & slightly balancing some meta movement tech! [/b] Check out the patch notes: [list] [*] Gliding out of a wall cling or cyclone now acts like gliding in the air giving you no recovery options. Only gliding from the ground allows you to jump out of it. [*] Gliding from the ground no longer gives you the chance to do another glide in the air, whether the fairy is equipped or not. [*] Dying in the Hub area after unlocking the checkpoint hex no longer soft locks the game. [*] Cannons no longer have a chance of getting stuck in the horizontal rotation. [*] Hookshotting near teleport doors no longer messes up the teleports. [*] Teleport hookshotting out of vents no longer give you infinite jumps. [*] Interacting with a door during a hookshot doesn't have the rare chance of locking your camera movement anymore. [*] Community voted on keeping the fairy knockback momentum bug, but it is slightly nerfed to only give you one floor worth of height at best. [*] Added a new sign to the first floor mentioning the importance of angling your camera forwards during jumps. [*] You can no longer get stuck infinitely between the bouncer & wall in floor 22. [*] Added missing knockback colliders to poles in floor 41. [*] Music no longer "wobbles" in the end menu at the end of a run. [/list]