[img]https://clan.cloudflare.steamstatic.com/images//11814497/2b8388555edc67223d6b8e52aef366a72e0eda42.jpg[/img] [h3]Content[/h3] [h2]Killer Updates[/h2] [h3]The Houndmaster - Basekit[/h3] [list][*] Chase Command cooldown reduced to 3 seconds (was 4 seconds) [*] Increased the time it takes The Houndmaster to recover movement speed from cancelling Chase Command to 1 second (was 0.85 seconds) [*] Reduced the movement speed penalty from cancelling Chase Command to 3.0 m/s (was 2.0 m/s) [*] Increased hitbox of Dog while performing Chase Command to 0.65 meters (was 0.5 meters) [*] Increased Window and Pallet vault time of Dog while performing Chase Command to 0.45 seconds (was 0.9 seconds) [*] Reduced Chase Command camera transition time from The Houndmaster to Dog when activating Redirect to 0.15 seconds (was 0.25 seconds) [*] Reduced Chase Command camera transition time from Dog to The Houndmaster after ending Redirect to 0.15 seconds (was 0.25 seconds) [*] Updated Dog pathfinding during Grab to pull Survivors towards coordinates where the Grab was started (was previously towards The Houndmaster's location at moment of Chase Command activation) [*] Increased the amount of Hindered status effect applied to Survivor caught in a Grab to 10% (was 3%) [/list] [h3]The Houndmaster - Addons[/h3] [list][*] Knotted Rope: Basic attack cooldown against grabbed Survivors reduced to 2% (was 10%) [/list] [h3]Killer Perk Updates[/h3] [list] [*] [b]Hex: Thrill of the Hunt:[/b] For each Dull and Hex Totem remaining on the map, gain a Token. Survivors' Cleansing and Blessing speed is reduced by 8/10/12% for each Token. (was 10/12/14%) [/list] [h3]Archives & Events[/h3] [list][*] Chaos Shuffle returns January 16, 2025 at 11:00am Eastern. This event includes an event tome featuring Dungeons & Dragons themed rewards. [/list] [h2]Bug Fixes[/h2] [h3]Bots[/h3] [list][*] Trained survivor bot to use the perk Invocation: Treacherous Crows [/list] [h3]Characters[/h3] [list][*] Fixed an issue that caused The Houndmaster to temporarily become stuck during the break generator animation when spectating. [*] Fixed an issue that caused The Houndmaster's Dog's Search to have the wrong icon when charging the power. [*] Fixed an issue that caused The Houndmaster's Swap Command icon to remain lit up when charging the power. [*] Fixed an issue that caused The Houndmaster's Chase command not to injure vaulting Survivors. [*] Fixed an issue that caused The Houndmaster's Dog to vault at the same vault location being used by a Survivor. [*] Fixed an issue that caused The Houndmaster's Dog to bring the Survivor back to the location that the command was given when in a struggle. [*] Fixed an issue that caused the Detected killer instinct to linger indefinitely on affected survivors if The Houndmaster's Dog remains next to them after the patrol detection radius is gone. [*] Fixed an issue that caused The Houndmaster's Dog to vault over elevated vaults that players normally fall from. [*] Fixed an issue that could cause a crash when The Houndmaster left a trial. [*] Fixed an issue that caused The Demogorgon to be missing the Hold arrow icon for Traverse Upside Down action. [*] Fixed an issue that caused The Nurse to be able to cancel her blink when releasing the input while looking down at an obstacle. [/list] [h3]Environment/Maps[/h3] [list][*] Fixed a window on Ormond Lake Mine map that caused a Killer projectile impact issue [*] Fixed various issues with fading on Mori animations [*] Fixed an issue that allowed the Dark Lord's pillars of Hellfire to go outside of the Exit Gates with the Add-on "Alucard's Shield" [*] Fixed issues in The Nostromo Wreckage map that prevented the power of The Nurse and The Houndmaster from working properly [*] Fixed issues in The Underground Complex where The Nurse could use her power and get out of bounds on the map [*] Fixed multiples issues in all realms where the camera rotation at the beginning of a game would clip inside the head of The Houndmaster [*] Fixed issues in The Underground Complex where some of the ground did not appear [*] Fixed an issue Gideon Meat Plant where an invisible collision would prevent the players from navigating from the bottom floor to the second floor [*] Fixed an issue in Raccoon City Police Station where the players could stand on top on a couch [*] Fixed an issue in Suffocation Pit where a snowman would block the path of the players [*] Fixed an issue in Crotus Prenn where The Nurse would get stuck when blinking on wooden ramp on the second floor of the building [*] Fixed an issue in Haddonfield where The Nurse or The Cenobite could use their power outside of the limit of the map around the exit gates [/list] [h3]Perks[/h3] [list][*] Fixed an issue that caused Save the Best for Last not to lose tokens when damaging a Survivor with The Houndmaster's Dog. [*] Fixed an issue that caused Play With Your Food not to lose tokens when damaging a Survivor with The Houndmaster's Dog. [*] Fixed an issue that caused THWACK! not to display Survivor auras when destroying a pallet or breakable wall. [*] Fixed an issue that caused Survivors to still have grunts of pain when using Clean Break with other interaction. [*] Fixed an issue that caused a missing audio cue when dropping a Flashbang. [/list]