[img]https://clan.cloudflare.steamstatic.com/images//11814497/dae15ab27d0a781d844128ead0199d5e80772a05.jpg[/img] [h2]Content[/h2] [list] [*]The Flashbang perk and Firecracker items have been re-enabled. [*] The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET. [*] The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET. [*] Bloodpoint values for several Haunted by Daylight scoring events have been increased. [/list] [h2]Killer Updates[/h2] [h3]The Skull Merchant - Basekit[/h3] [list] [*] Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s. [*] The Skull Merchant sees scan lines from her Drones at all times. (NEW) [*] The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)[/list] [h2]Killer Perk Updates[/h2] [list] [*] [b]Machine Learning:[/b] Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds) [/list][list][*] [b]Predator:[/b] Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds) [/list][list][*] [b]Zanshin Tactics:[/b] Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds) [/list] [h2]Survivor Perk Updates[/h2] [list][*] [b]Distortion:[/b] Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds) [/list][list][*] [b]Inner Focus:[/b] Now only triggers from health state loss caused by the Killer. [/list][list][*] [b]We're Gonna Live Forever:[/b] Revert the heal speed increase to 100%. (was 150%) [/list] [h2]Bug Fixes [/h2] [h3]Halloween Event[/h3] [list] [*] Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession. [*] Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up. [*] Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable. [*] Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone. [*] Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX. [*] Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards. [*] Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station. [*] Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX. [/list] [h3]Archives[/h3] [list] [*] Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift. [/list] [h3]Audio[/h3] [list] [*] Fixed an issue that caused the Generator to have missing SFX in the Tutorial. [*] Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions. [*] Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low. [*] General optimization pass to fix issues that caused multiple SFX to be missing. [/list] [h3]Characters[/h3] [list] [*] Fixed an issue that caused several Killers' Mori animations to be entirely in FPV. [*] Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown. [*] Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power. [*] Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on. [*] Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped. [*] Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable. [*] Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock. [*] Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used. [*] Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard. [*] Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed. [*] Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker. [*] Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush. [*] Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on. [*] Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains. [/list] [h3]Environment/Maps[/h3] [list] [*] Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map. [*] Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map. [*] Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps. [*] Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature [*] Fixed multiple issues related to the adaptation of maps for the 2v8 mode [*] Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks [*] Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon [*] Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults [*] Added Hooks spawners on the second floor of the Father Campbell's Chapel [*] Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure [/list] [h3]Platforms[/h3] [list] [*] Fixed an issue that caused a crash when EAC Shutdown [/list] [h3]Cross-progression[/h3] [list] [*] Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts [/list] [h3]Misc[/h3] [list] [*] Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori. [*] Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds. [*] Tentatively fixed the issue where players would face desync if they played the game on Low settings. [/list] [h2]Known Issues[/h2] [list] [*] The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon [/list]