8.3.2 | Bugfix Patch
Author: Goblin_BHVR,
published 1 month ago,
[img]https://clan.cloudflare.steamstatic.com/images//11814497/dae15ab27d0a781d844128ead0199d5e80772a05.jpg[/img]
[h2]Content[/h2]
[list]
[*]The Flashbang perk and Firecracker items have been re-enabled.
[*] The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
[*] The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
[*] Bloodpoint values for several Haunted by Daylight scoring events have been increased.
[/list]
[h2]Killer Updates[/h2]
[h3]The Skull Merchant - Basekit[/h3]
[list]
[*] Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
[*] The Skull Merchant sees scan lines from her Drones at all times. (NEW)
[*] The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the
Drone(s). (NEW)[/list]
[h2]Killer Perk Updates[/h2]
[list]
[*] [b]Machine Learning:[/b]
Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
[/list][list][*] [b]Predator:[/b]
Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
[/list][list][*] [b]Zanshin Tactics:[/b]
Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
[/list]
[h2]Survivor Perk Updates[/h2]
[list][*] [b]Distortion:[/b]
Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)
[/list][list][*] [b]Inner Focus:[/b]
Now only triggers from health state loss caused by the Killer.
[/list][list][*] [b]We're Gonna Live Forever:[/b]
Revert the heal speed increase to 100%. (was 150%)
[/list]
[h2]Bug Fixes [/h2]
[h3]Halloween Event[/h3]
[list]
[*] Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
[*] Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
[*] Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
[*] Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
[*] Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
[*] Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
[*] Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
[*] Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
[/list]
[h3]Archives[/h3]
[list]
[*] Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.
[/list]
[h3]Audio[/h3]
[list]
[*] Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
[*] Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
[*] Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
[*] General optimization pass to fix issues that caused multiple SFX to be missing.
[/list]
[h3]Characters[/h3]
[list]
[*] Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
[*] Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
[*] Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
[*] Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
[*] Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
[*] Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
[*] Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
[*] Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
[*] Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
[*] Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
[*] Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
[*] Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
[*] Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
[*] Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.
[/list]
[h3]Environment/Maps[/h3]
[list]
[*] Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
[*] Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
[*] Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
[*] Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
[*] Fixed multiple issues related to the adaptation of maps for the 2v8 mode
[*] Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
[*] Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
[*] Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
[*] Added Hooks spawners on the second floor of the Father Campbell's Chapel
[*] Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure
[/list]
[h3]Platforms[/h3]
[list]
[*] Fixed an issue that caused a crash when EAC Shutdown
[/list]
[h3]Cross-progression[/h3]
[list]
[*] Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts
[/list]
[h3]Misc[/h3]
[list]
[*] Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
[*] Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
[*] Tentatively fixed the issue where players would face desync if they played the game on Low settings.
[/list]
[h2]Known Issues[/h2]
[list]
[*] The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon
[/list]