[img]https://clan.cloudflare.steamstatic.com/images//11814497/a72522c5b4fb8eafad45151ff1aa13406c1c5829.png[/img] [h2]Content[/h2] [h3]Survivor Perks[/h3] [b]Exultation[/b] [list] [*] Rarity of upgraded items is now kept at the end of a Trial.) [/list] [h3]Events & The Archives[/h3] [list] [*] Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern. Features a new limited item, the Candelabra, used to guide Survivors in the darkness. This Modifier also features an event tome with exclusive rewards. [*] Chaos Shuffle returns September 24th at 11:00am Eastern. [/list] [h2]Bug Fixes[/h2] [h3]Audio[/h3] [list] [*] Fixed an issue that caused Iron Will to not suppress the final grunt when self-healing [*] Audio that starts at the same time as a character spawns, such as theme music, works correctly once again. [/list] [h3]Characters[/h3] [list] [*] Fixed an issue that caused the Lich's pelvic rotation not to match the red stain from the survivor's point of view [*] Fixed an issue that caused the Hand of Vecna to not align properly when the Survivor performs certain actions [*] Fixed an issue that caused the camera not to be at the correct distance when the Dark Lord switched forms by performing the Destroy action [*] Fixed an issue that caused the Dark Lord's Wolf Pounce power not to display the red cooldown drain around the icon after the first pounce attack [*] Fixed an issue that caused the Dark Lord's material swap to be desynched with some of the interactions as the wolf and bat [*] Fixed an issue that caused the Survivors interrupt animation to be misaligned when the Dark Lord interrupted a window vault or locker [*] Fixed an issue that caused the Lich's portal VFX to be corrupted when viewed for the first time [/list] [h3]Environment/Maps[/h3] [list] [*] Fixed an issue in Raccoon City Police Station where a character could vault and land on a lamp over a door frame [*] Fixed an issue in Greenville Square where there was a lag at the start of the game [*] Fixed an issue in Disturbed Ward where there was a lag at the start of the game [*] Fixed an issue in Raccoon City Police Station where a collision on the side of the stairs leading to the Basement would get the characters to bump [*] Fixed an issue in Nostromo map where the Nurse could blink on top of a rock [*] Fixed an issue in Azarov's Resting Place where the killer could not grab a survivor off a generator side on tile LD13 [*] Fixed an issue in Raccoon City Police Station in the west wing where the Trapper could hide traps under debris [*] Fixed an issue in Mount Ormond Resort where the killer could not pick up a survivor on tile Fr_MD75 [*] Fixed an issue in Badham Preschool where the killer could not navigate between assets of Garbage and Foliage [*] Fixed an issue in Nostromo Map where the Nurse could blink under the Spaceship [*] Fixed an issue in Toba Landing where the Nurse could blink on top of a rock pillar near the main building [/list] [h3]Perks[/h3] [list] [*] Fixed an issue that caused various Survivor chest perks to gain tokens when a Survivor briefly interacted with a chest previously closed by the Human Greed perk [*] Fixed an issue that caused the aura of items in a chest to continue to appear after it was closed by the Human Greed perk when the Survivor had Plunderer's Instinct equipped [*] Fixed an issue that caused the Weave Attunement perk to trigger by the Exultation perk when stunning the Killer [*] Fixed an issue that caused the Survivors White Ward offering to protect the add-ons when a Survivor is sacrificed with an upgraded item from the Exultation perk [*] Fixed an issue that caused the Moment of Glory perk not to activate after the Broken status effect ended from the Deliverance & For The People perks [*] Fixed an issue that caused the Hex: Wretched Fate not to transfer to the Hex: Undying when destroyed [*] Fixed an issue that caused the Hex: Wretched Fate perk to be active despite no dull totems remaining [/list] [h3]Platforms[/h3] [list] [*] Archive and Event Screens are once again correctly blocked during a partial install on platforms that support it. [/list] [h3]UI[/h3] [list] [*] Fixed an issue where only the first modification is applied to cross-play/auto decline friend request setting. [*] Fixed an issue where closing the text input popup required an additional selection to interact with store elements. [*] Fixed the text field in the lobby archive widget to show all three digits of the rift tier when the tier is a hundred or higher. [*] Fixed an issue where the user names of players are not displayed in the penalized user list. [*] Fixed an issue where bloodweb perks do not include names of their respective character. [/list] [h3]Misc[/h3] [list] [*] Fixed an issue that caused Survivors affected by the Broken status effect to receive the Heal score events when using the Medkit's Anti-Hemorrhagic add-on [*] Fixed an issue that caused the inability to heal others and random skill checks appear when multiple injured Survivors repeatedly spam healed each other [/list] [h2]Known Issues[/h2] [list] [*] Addon Traveler's Hat does not have the in-game effect as implied in its description. [/list]