8.1.1 | Bug Fix Patch
Author: Megan_BHVR,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//11814497/45a448174b4b8ae698d6a4e487845fd266beecb3.jpg[/img][h2]Content[/h2]
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[*] The third Mount Ormond Resort Map variation has been enabled.
[*] The Backwater Swamp maps have been re-enabled.
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[h3]Killer Perk Updates[/h3]
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[*] Stridor
Increased the grunts of pain to 30/40/50%. (was 25/50/50%)
Increased regular breathing to 15/20/25%. (was 0/0/25%)
The bonuses granted by the perk are additive. (was multiplicative)
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[h3]Killer Updates[/h3]
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[*] The Singularity
[NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
[CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
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[h3]Events & Archives[/h3]
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[*]Game Mode: 2V8 begins July 25 at 11:00 Eastern
Team together as survivors, or, for the first time, as a killer duo.
Use the new Skill and Class systems to define your loadout.
A single disconnected killer can be replaced by a Killer Bot.
The mode features unique, larger-than-ever Map variations
[*] Suffocation Pit
[*] Azarov's Resting Place
[*] The Thompson House
[*] Disturbed Ward
[*] Mother's Dwelling
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Game Mode: 2V8 also features an event tome, opening at the same time.
[h2]Features[/h2]
[h3]UI[/h3]
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[*] Lobby
removed notifications on characters & customizations
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[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
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[*] Fixed an issue where the Killer Archive challenge "Knockout (Remix)" was not randomizing perks after a disconnect
[*] Fixed an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect
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[h3]Bots[/h3]
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[*] Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating
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[h3]Characters[/h3]
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[*] Fixed an issue that caused some survivors to not play certain idle animations in the lobby
[*] Fixed an issue that caused The Lich's locker grab animation to stutter when grabbing a survivor out of a locker
[*] Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time
[*] Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind
[*] Fixed an issue that caused The Executioner to have his head missing when performing a Mori
[*] Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor
[*] Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
[*] Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item
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[h3]Environment/Maps[/h3]
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[*] Fixed multiple issues where placeholder tiles would appear on different realms
[*] Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
[*] Fixed an issue in Nostromos where the Nurse could blink on top of debris
[*] Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
[*] Global task cleanup a variety of collisions in different maps
[*] Fixed an issue in Midwich School where an object would block players from moving
[*] Fixed an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat
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[h3]Perks[/h3]
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[*] Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
[*] Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
[*] Sparks from Hex: Ruin no longer remain on the generator after failing a skill check
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[h3]UI[/h3]
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[*] Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score
[*] Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed
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[h3]Misc[/h3]
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[*] Improved data consistency after finishing a Trial
[*] Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
[*] Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
[*] Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells
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[h2]Known Issues[/h2]
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[*] Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
[*] Some assets in the Azarov's Resting Place map are missing collision.
[*] Placeholder tiles may spawn in the Shelter Woods map.
[*] Dead Hard perk does not give Endurance if the perk Off The Record is triggered.
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