[img]https://clan.cloudflare.steamstatic.com/images//11814497/45a448174b4b8ae698d6a4e487845fd266beecb3.jpg[/img][h2]Content[/h2] [list] [*] The third Mount Ormond Resort Map variation has been enabled. [*] The Backwater Swamp maps have been re-enabled. [/list] [h3]Killer Perk Updates[/h3] [list] [*] Stridor Increased the grunts of pain to 30/40/50%. (was 25/50/50%) Increased regular breathing to 15/20/25%. (was 0/0/25%) The bonuses granted by the perk are additive. (was multiplicative) [/list] [h3]Killer Updates[/h3] [list] [*] The Singularity [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally. [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds). [/list] [h3]Events & Archives[/h3] [list] [*]Game Mode: 2V8 begins July 25 at 11:00 Eastern Team together as survivors, or, for the first time, as a killer duo. Use the new Skill and Class systems to define your loadout. A single disconnected killer can be replaced by a Killer Bot. The mode features unique, larger-than-ever Map variations [*] Suffocation Pit [*] Azarov's Resting Place [*] The Thompson House [*] Disturbed Ward [*] Mother's Dwelling [/list] Game Mode: 2V8 also features an event tome, opening at the same time. [h2]Features[/h2] [h3]UI[/h3] [list] [*] Lobby removed notifications on characters & customizations [/list] [h2]Bug Fixes[/h2] [h3]Archives[/h3] [list] [*] Fixed an issue where the Killer Archive challenge "Knockout (Remix)" was not randomizing perks after a disconnect [*] Fixed an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect [/list] [h3]Bots[/h3] [list] [*] Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating [/list] [h3]Characters[/h3] [list] [*] Fixed an issue that caused some survivors to not play certain idle animations in the lobby [*] Fixed an issue that caused The Lich's locker grab animation to stutter when grabbing a survivor out of a locker [*] Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time [*] Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind [*] Fixed an issue that caused The Executioner to have his head missing when performing a Mori [*] Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor [*] Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped [*] Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item [/list] [h3]Environment/Maps[/h3] [list] [*] Fixed multiple issues where placeholder tiles would appear on different realms [*] Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas [*] Fixed an issue in Nostromos where the Nurse could blink on top of debris [*] Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris [*] Global task cleanup a variety of collisions in different maps [*] Fixed an issue in Midwich School where an object would block players from moving [*] Fixed an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat [/list] [h3]Perks[/h3] [list] [*] Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook [*] Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor [*] Sparks from Hex: Ruin no longer remain on the generator after failing a skill check [/list] [h3]UI[/h3] [list] [*] Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score [*] Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed [/list] [h3]Misc[/h3] [list] [*] Improved data consistency after finishing a Trial [*] Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted [*] Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial [*] Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells [/list] [h2]Known Issues[/h2] [list] [*] Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost. [*] Some assets in the Azarov's Resting Place map are missing collision. [*] Placeholder tiles may spawn in the Shelter Woods map. [*] Dead Hard perk does not give Endurance if the perk Off The Record is triggered. [/list]