[img]https://clan.cloudflare.steamstatic.com/images//11814497/4313ff49f0a9ff312a306427495f72be48e75fc3.jpg[/img] [h2]Content[/h2] [h3]New Survivor: Lara Croft[/h3] [b]New perk: Finesse[/b] [list] [*] This perk activates while you are healthy. Your fast vaults are 20% faster. [*] This perk goes on cool-down for 40/35/30 seconds after performing a fast vault. [/list] [b]New Perk: Hardened[/b] [list] [*] This perk activates after you complete all of the following: unlock a chest; cleanse or bless a totem. [*] For the rest of the trial, anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead. [/list] [b]New Perk: Specialist[/b] [list] [*] Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4. [/list] [h3]Killer Perk Updates[/h3] Darkness Revealed: [list] [*] Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds) [/list] I'm All Ears: [list] [*] Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds) [/list] Trail of Torment: [list] [*] Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds) [/list] Oppression: [list] [*] Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds) [/list] Dragon's Grip: [list] [*] Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds) [/list] Machine Learning: [list] [*] Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds) [/list] [h3]Survivor Perk Updates[/h3] Autodidact: [list] [*] Decreased the initial progress penalty to 15%. (was 25%) [/list] Empathic Connection: [list] [*] Increased the speed at which you heal others to 30% faster. (was 10%) [/list] Iron Will: [list] [*] Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%) [/list] Resurgence: [list] [*] Increased the healing progress gained to 50/60/70%. (was 40/45/50%) [/list] Solidarity: [list] [*] Increased the heal conversion rate to 50/60/70%. (was 40/45/50%) [/list] Babysitter: [list] [*] Increased the Haste bonus to 10%. (was 7%) [*] Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds) [/list] [h3]Killer Updates[/h3] [b]The Knight - Basekit[/b] [list] [*] Added the ability to cycle between guards using the Secondary Ability button. [*] Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm) [*] The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button. [*] Adjusted the Guards' detection to reduce the likelihood of being detected through walls. [*] While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed. [*] While drawing a patrol path, its length applies a modifier on the base total hunt time: 1-15 meters: 1x 16-25 meters: 1.25x 26+ meters: 1.5x [*] While drawing a patrol path, its length applies a modifier on the base banner spawn time: 1-15 meters: 1x 16-25 meters: 1.5x 26+ meters: 2x [*] Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds) [*] Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds) [*] Decreased the time it takes for each Guard to perform the Order action: Carnifex: 1.8 seconds (was 2 seconds) Assassin: 5 seconds (was 6 seconds) Jailer: 5 seconds (was 6 seconds) [*] Increased each Guard's detection range: Carnifex: 10 meters (was 8 meters) Assassin: 10 meters (was 8 meters) Jailer: 16 meters (was 14 meters) [/list] [b]The Knight - Addons[/b] Map of the Realm: [list] [*] Increases the Guard's detection range by 2 meters. (was 4 meters) [/list] Pillaged Mead: [list] [*] Decreases the Break or Damage action of Guards by 10%. (was 15%) [/list] Battleaxe Head: [list] [*] Decreases the cooldown after calling upon The Carnifex by 20%. (Rework) [/list] Treated Blade: [list] [*] Decreases the cooldown after calling upon The Assassin by 20%. (Rework) [/list] Cold Steel Manacles: [list] [*] Decreases the cooldown after calling upon The Jailer by 20%. (Rework) [/list] Sharpened Mount (was Chain Mail Fragment): [list] [*] Increases the time it takes for the Standard to spawn by 15%. (Rework) [/list] Grim Iron Mask: [list] [*] When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds) [/list] Broken Hilt: [list] [*] Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled) [/list] Ironworker's Tongs: [list] [*] If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds) [/list] Town Watch's Torch: [list] [*] While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework) [/list] Blacksmith's Hammer: [list] [*] Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework) [/list] Flint and Steel: [list] [*] After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds) [/list] Healing Poultice: [list] [*] After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework) [/list] Jailer's Chimes (was Lightweight Greaves): [list] [*] After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework) [/list] Knight's Contract: [list] [*] After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework) [/list] Iridescent Company Banner: [list] [*] Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds) [*] The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor. [*] All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt. [/list] [h3]The Singularity[/h3] [list] [*] When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant) [*] Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds) [*] When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new) [*] New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod [*] Added Aim Assist effect when aiming at a Slipstreamed Survivor [*] Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor) [*] Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32) [*] Added Hindered Icon to show the slow down when Survivors charge the EMP tool [*] Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0). [*] Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature. [*] Decreased World Detection of the aiming radius to reduce collisions and interference for shots. [*] Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7) [*] Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged [*] After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5) [*] Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit. [*] UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default. [*] Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds) [*] After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0) [*] EMP Range effect has been increased from 8M to 10M. [*] EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached. [*] No longer forced to pick up EMPs after opening Supply Cases [*] Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock. [/list] [h3]The Good Guy[/h3] [list] [*] Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice. [*] Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds) [/list] [h3]Map Updates[/h3] [list] [*] Added 2 new Map variations to the Mount Ormond Resort [*] Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm [*] Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm [*] Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level [*] Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm [*] Added lockers in the existing maze tiles in the Coldwind Farm Realm [*] Updated the placement of the Exit Gates [*] Updated new maze tile safety from the feedback collected during the PTB [/list] [h3]Events & Archives[/h3] [list] [*] Tome 20 - Mystic level 1 opens July 16 at 11:00:00 Eastern [/list] [h2]Features[/h2] [h3]Hook Respawn[/h3] [list] [*] Hooks broken by a Sacrifice will now respawn after 60 seconds. [/list] [h3]UX - Knight Guard's Chase[/h3] [list] [*] Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet. [/list] [h3]UX - Lobby Update[/h3] [list] [*] Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages. [*] Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters. [*] Filter option allows for players to show locked cosmetics if they want to do so. [*] As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby. [*] Now Moris can be previewed in the Lobby. [*] Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future. [*] Following PTB feedback, we've adjusted the Cosmetics and Character selection back to 4 columns for a smoother browsing & selection (note that these changes will not be present on Switch but will be coming in a Hotfix). [/list] [h3]UX - Singularity's Podding and Controlling[/h3] [list] [*] Biopod & Killer reticule was updated to better communicate states: Green state: Idle, Firing Biopod, Slipstreaming Survivor Purple state: Teleport to Survivor Grey state: On cooldown Red state: Destroying Biopod, Disabled Biopod [*] Biopods will now indicate to Survivors when they are about to be reactivated [/list] [h2]Bug Fixes[/h2] [h3]Audio[/h3] [list] [*] The Voice-Over of the Lich is now correctly playing in the Mori Preview. [*] Fixed an issue that caused The Knight's guards audio to remain audible after being despawned during a Hunt. [*] The Knight's Hunt audio cue is now triggered correctly when using the addon "Knight's Contract" [*] The Legion's (Susie) "Backstabber" outfit now match the correct voice. [/list] [h3]Bots[/h3] [list] [*] The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing. [*] The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps. [*] Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name. [/list] [h3]Characters[/h3] [b]The Knight[/b] [list] [*] Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned. [*] Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration. [*] Fixed an issue that causes the camera to see into The Knight's leg when vaulting with the 'Menacing Knight' outfit." [*] Fixed an issue that causes The Huntress's 'Were-Elk' outfit arms to bend weirdly when throwing an axe while looking down." [/list] [h3]Environment/Maps[/h3] [list] [*] Fixed an issue Mother's Dwelling where players would get stuck in the ground [*] Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater [*] Fixed an issue where a survivor spawner was misplaced [*] Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers [*] Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase [*] Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles [*] Fixed an issue in stairs of Midwich Elementary School where players would get stuck [*] Fixed an issue of floating pallets in the corn fields [*] Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door [*] Fixed an issue in Rotten Fields causing unnecessary network corrections [/list] [h3]Perks[/h3] [list] [*] The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it. [*] The Decisive Strike stun now always has the correct duration. [/list] [h3]UI[/h3] [list] [*] Fixed an issue where some perks' descriptions have an improper number format [*] Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting [*] Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown. [/list] [h3]Misc[/h3] [list] [*] Fixed an issue that could soft-lock loading into a Trial due to a player's loadout bringing an invalid Item. [/list] [h2]Public Test Build (PTB) Adjustments[/h2] [b]New Perk: Hardened[/b] [list] [*] Clarified the description of the perk with bullet points to help avoid confusion. [/list] [b]New Perk: Specialist[/b] [list] [*] Increased maximum tokens from 3/3/3 to 6/6/6. [/list] [b]New Perk: Finesse[/b] [list] [*] Added a custom animation when vaulting pallets. [/list] [b]Bug Fixes - Lara Croft[/b] [list] [*] Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6. [*] The Hardened now correctly triggers from several abilities and perks such as The Doctor’s power, the Nurse’s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks. [*] Generators now complete if the progress granted by the Specialist Perk brings them to full charge. [/list] [h3]Disconnect Bots Changes[/h3] In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled. Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started. [h3]Killer Updates[/h3] [b]The Knight - Basekit[/b] [list] [*] While drawing a patrol path, its length applies a modifier on the base banner spawn time: 1-15 meters: 1x 16-25 meters: 1.5x 26+ meters: 2x [*] Different Guards now share the same cooldown. [/list] [b]Bug Fixes - The Knight[/b] [list] [*] The Guard distraction effect on vault points now plays correctly when used several times on the same vault point. [*] Survivors standing on the Banner when it spawns now correctly ends the Hunt. [/list] [b]The Singularity - Basekit[/b] [list] [*] Removed autoaim while taking control of a Biopod [*] Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds (was 0.8 seconds on the PTB) [*] Tagging from a pod or from the weapon now play different sound effects. [/list] [b]Bug Fixes - The Singularity[/b] [list] [*] Placing Biopods on surfaces like trees is now easier. [*] The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting. [*] Teleporting to a survivor no longer takes longer to complete than previously. [/list] [h3]Bug Fixes[/h3] [b]Bots[/b] [list] [*] Disconnect Bots correctly interact with the Anonymous Mode setting. [/list] [b]Misc[/b] [list] [*] Fixed issues arising from leaving another player's Custom Game lobby. [*] Fixed several server-side crashes. [*] Survivor animations are now correctly playing when performing various interactions. [*] The anti-camp system now correctly fills up when the Killer is standing on top of the Basement. [/list] [h2]Known Issues[/h2] The Hag and The Unknown's model appears floating after previewing the Mori a second time. One of the new Ormond Map variations will be disabled until the next Hotfix.