8.0.2 | Bugfix Patch
Author: Peanits,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//11814497/d191469ff2baee003432056702ef6be537860754.png[/img]
[h2]Content[/h2]
[h3]Environment/Maps[/h3]
[list]
[*] In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
[*] In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
[*] Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
[/list]
[h3]Characters[/h3]
[b]The Lich[/b]
[list]
[*] Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
[*] Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
[*] Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
[*] Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
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[h2]Bug Fixes[/h2]
[h3]Anniversary[/h3]
[list]
[*] Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
[*] Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
[*] The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
[*] Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
[/list]
[h3]Archives[/h3]
[list]
[*] Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
[*] Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
[/list]
[h3]Characters[/h3]
[list]
[*] Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
[*] Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
[*] Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
[*] The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
[*] The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
[*] Survivors no longer obtain items from The Lich's chest in the dying state
[*] It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
[*] The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
[*] The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
[/list]
[h3]Environment/Maps[/h3]
[list]
[*] Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
[*] Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
[*] Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
[*] Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
[*] Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
[*] Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
[*] Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
[*] Survivors entering a Passage at the same time no longer get stuck
[*] Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
[*] Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
[*] The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
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[h3]Perks[/h3]
[list]
[*] Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
[*] The Mirrored Illusion perk no longer charges when an Illusion is already active.
[*] The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
[/list]
[h3]Misc[/h3]
[list]
[*] Medkits no longer fully deplete when self-healing to 100% with no add-ons
[*] Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
[*] Survivors no longer get stuck in the hooked state when the killer is interrupted
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