[img]https://clan.cloudflare.steamstatic.com/images//11814497/d191469ff2baee003432056702ef6be537860754.png[/img] [h2]Content[/h2] [h3]Environment/Maps[/h3] [list] [*] In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map. [*] In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets. [*] Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers. [/list] [h3]Characters[/h3] [b]The Lich[/b] [list] [*] Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds. [*] Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors. [*] Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds. [*] Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds. [/list] [h2]Bug Fixes[/h2] [h3]Anniversary[/h3] [list] [*] Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared [*] Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar. [*] The Dancing Marionettes no longer clip with the ceilings of the Underground Complex. [*] Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over [/list] [h3]Archives[/h3] [list] [*] Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge. [*] Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives. [/list] [h3]Characters[/h3] [list] [*] Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation. [*] Fixed an issue where the The Lich can be seen entering the Passage during the selection animation. [*] Fixed an issue that caused a few Killers' motion trail VFX to not play correctly. [*] The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor [*] The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting [*] Survivors no longer obtain items from The Lich's chest in the dying state [*] It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna [*] The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving [*] The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing. [/list] [h3]Environment/Maps[/h3] [list] [*] Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map [*] Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only [*] Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker [*] Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment [*] Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing [*] Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating [*] Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs [*] Survivors entering a Passage at the same time no longer get stuck [*] Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage [*] Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit. [*] The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd [/list] [h3]Perks[/h3] [list] [*] Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it [*] The Mirrored Illusion perk no longer charges when an Illusion is already active. [*] The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities. [/list] [h3]Misc[/h3] [list] [*] Medkits no longer fully deplete when self-healing to 100% with no add-ons [*] Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults [*] Survivors no longer get stuck in the hooked state when the killer is interrupted [/list]