New Quality of Life Update Coming September 2023
Author: RedHookMichaela,
published 1 year ago,
We hope you have been enjoying the Collector, new Infernal Flames and all the other additions in the [url=https://store.steampowered.com/news/app/1940340/view/3653035411211706936?l=english]Chirurgeon’s Table release[/url]!
Our August update is just the first of many that we already have planned. Now that it’s in your hands, we wanted to take this opportunity to discuss some of the changes coming in our next release. Currently set for September, this update is aimed at addressing a few key points of feedback we have pulled from the Darkest Dungeon community. We are specifically looking to[b] improve player agency and add more variety and replayability[/b] to expeditions, while also [b]reducing some areas of RNG[/b].
We have several key changes planned for September to help facilitate these goals:
[olist]
[*] [b]Introducing Monster Death Door v2! [/b]In order to remove the RNG associated with its current implementation, instead of a percentage resistance, monsters with Death Door resistance will now have a finite number of DD tokens. This will be specified per monster, with a minimum of 1 token for any monster that has DD protection. We hope that this change will reduce the RNG elements present in battle, and give players more information up front regarding how the battle will progress.
[*] Get your expedition back on track by [b]choosing party replacements at the Inn[/b]. Currently when a hero dies, if your party is able to reach the next inn, a random hero from your roster will be selected. This update will allow players to pick their own replacement hero from their available hero pool to help salvage their current expedition.
[*] Adapt to changing circumstances! Players will soon be able to pay a flat amount of currency to [b]switch their hero’s current path[/b] at the Inn. Changing paths will refund any mastery points spent on that character, allowing you to respec your hero. The goal of this change is to allow players to better strategize for the region ahead, and create a more dynamic party state across the entire expedition.
[*] [b]Factions are back in Road Fights![/b] Factions will be reintroduced to road battles to add greater variability to routes, and an additional challenge for those tired of the regular mix of Pillagers and Gaunts.
[*] Finally, more [b]changes will be coming to the Act 3 Boss[/b]. Our team has been reading your feedback on this Confession boss since our last Act 3 update in June and are aiming to address community concerns, specifically around Limerence and how heroes can interact with Seen tokens. If you have any specific feedback on this boss and its current state, please be sure to submit your thoughts to our Feedback channel on [url=https://discord.gg/darkestdungeon]our official Discord.[/url]
[/olist]
These are just the first in a series of improvements we have planned for the game over the next few months. As always, we are incredibly appreciative of all your feedback - we’re always reading your comments and looking for ways to improve your experience.
Thank you for joining us on this journey. There is so much more to come!