[h1]1.00.50313 - Face Your Failures - Hotfix[/h1] [h2]GAMEPLAY[/h2] [list] [*] Added many quirk interactions to Academic's Studies [*] Slight increase to candle cost of later character cosmetics [*] Removed Deathblow RES buff from Impervious Monsters [*] Reduced stress damage dealt in Jester's chapter 2 story [*] Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens [*] Confession 3 Boss [list] [*] Cloistered Eye: Seek skills will now target a random hero when there's no random hero to target [*] Bifurcated Eye: Detect skills now targets random heroes [*] Cluster of Eyes: Evince skills now targets random heroes[/list][/list] [i]Based on feedback since our 1.0 release we have decided to revisit the 3rd Confession boss. Today's update addresses a few of the most immediate issues, but be advised we are adjusting this fight further.[/i] [list] [*] Fixed an issue preventing team names from working when they contained the Flagellant [*] Minimum Deathblow RES for Heroes has been raised from 5% to 33% [*] Minimum Deathblow RES has been reduced from 5% to 0% for monsters [*] Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0% [*] Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round [*] Knight: no longer uses En Garde if on Death's Door [*] Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily [*] Inns can now only be generated once per expedition [*] The Hateful Pyre and The Stygian Blaze now grant bonus Deathblow RES to all monsters/bosses that have Death's Door [*] Confession 1: region 2 Oblivion's Rampart will now always be a Deacon fight [*] Confession 2: region 2 Oblivion's Rampart will now always be a Deacon fight and region 3 will always be a Cardinal fight [*] Reverberating Redoubt: Added Armor Tag [*] Fixed an issue with a Flagellant hero goal [*] Pillager Mongrel no longer gains Dodge when using Watchdog, but instead gains it on Riposte [*] Increased the appearance rate of Hero Shrines [*] Monsters can now have IMMUNE resistance levels, reflected in their mouse-over stats and pop text when struck by relevant abilities or combat items [/list] [b]KNOWN ISSUE: The new strings associated with this change are not currently localized, and will be patched in asap.[/b] [h2]FIXES[/h2] [list] [*] Fixed an issue with the Fisherfolk Docker not receiving the stacking -10% Deathblow RES penalty if he survives a Death's Door check after being hatched via Spawning Grounds [*] A slew of animation and vfx improvements and polish [*] Added a new font for Chinese [*] Added new localization disclaimers by request of the various language loc teams [*] Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time [*] Updated our credits [*] Fixed an issue with the Fanatic Librarian kill achievement not counting when ignited [*] Added missing SFX to Bonesaw and Shred of Decency [*] Updated healing tab background art on the Hospital [*] Fixed an issue where using a combat item on the final boss would break VFX from correctly looping [*] Reduced Inn Mastery hold to upgrade timing from 2s to 1s [*] Fixed an issue where a rough patch would be hidden under the sand in the Shroud< [*] Fixed various Localization UI issues [*] Various VFX fixes [*] Updated Localization [/list]