1.00.50313 - Face Your Failures - Hotfix
Author: redhookjohn,
published 1 year ago,
[h1]1.00.50313 - Face Your Failures - Hotfix[/h1]
[h2]GAMEPLAY[/h2]
[list]
[*] Added many quirk interactions to Academic's Studies
[*] Slight increase to candle cost of later character cosmetics
[*] Removed Deathblow RES buff from Impervious Monsters
[*] Reduced stress damage dealt in Jester's chapter 2 story
[*] Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens
[*] Confession 3 Boss
[list]
[*] Cloistered Eye: Seek skills will now target a random hero when there's no random hero to target
[*] Bifurcated Eye: Detect skills now targets random heroes
[*] Cluster of Eyes: Evince skills now targets random heroes[/list][/list]
[i]Based on feedback since our 1.0 release we have decided to revisit the 3rd Confession boss. Today's update addresses a few of the most immediate issues, but be advised we are adjusting this fight further.[/i]
[list]
[*] Fixed an issue preventing team names from working when they contained the Flagellant
[*] Minimum Deathblow RES for Heroes has been raised from 5% to 33%
[*] Minimum Deathblow RES has been reduced from 5% to 0% for monsters
[*] Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%
[*] Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round
[*] Knight: no longer uses En Garde if on Death's Door
[*] Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily
[*] Inns can now only be generated once per expedition
[*] The Hateful Pyre and The Stygian Blaze now grant bonus Deathblow RES to all monsters/bosses that have Death's Door
[*] Confession 1: region 2 Oblivion's Rampart will now always be a Deacon fight
[*] Confession 2: region 2 Oblivion's Rampart will now always be a Deacon fight and region 3 will always be a Cardinal fight
[*] Reverberating Redoubt: Added Armor Tag
[*] Fixed an issue with a Flagellant hero goal
[*] Pillager Mongrel no longer gains Dodge when using Watchdog, but instead gains it on Riposte
[*] Increased the appearance rate of Hero Shrines
[*] Monsters can now have IMMUNE resistance levels, reflected in their mouse-over stats and pop text when struck by relevant abilities or combat items
[/list]
[b]KNOWN ISSUE: The new strings associated with this change are not currently localized, and will be patched in asap.[/b]
[h2]FIXES[/h2]
[list]
[*] Fixed an issue with the Fisherfolk Docker not receiving the stacking -10% Deathblow RES penalty if he survives a Death's Door check after being hatched via Spawning Grounds
[*] A slew of animation and vfx improvements and polish
[*] Added a new font for Chinese
[*] Added new localization disclaimers by request of the various language loc teams
[*] Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time
[*] Updated our credits
[*] Fixed an issue with the Fanatic Librarian kill achievement not counting when ignited
[*] Added missing SFX to Bonesaw and Shred of Decency
[*] Updated healing tab background art on the Hospital
[*] Fixed an issue where using a combat item on the final boss would break VFX from correctly looping
[*] Reduced Inn Mastery hold to upgrade timing from 2s to 1s
[*] Fixed an issue where a rough patch would be hidden under the sand in the Shroud<
[*] Fixed various Localization UI issues
[*] Various VFX fixes
[*] Updated Localization
[/list]