[h3]HEROES[/h3] [b]Flagellant[/b] [list] [*] Fixed an issue preventing Fester and Fester+ from being correctly affected by Blight amount/duration/RES Piercing buffs and debuffs [/list] [b]Jester[/b] [list] [*] Fixed an issue allowing Wanderer Finale and Finale+ to stress heal the Jester when killing a corpse [*] Fixed an issue allowing Virtuoso Finale and Finale+ to stress heal the party when killing a corpse [/list] [b]Man-at-Arms[/b] [list] [*] Fixed an issue with Strategic Withdrawal not correctly providing Death's Door effects if the skill missed [*] Made a small clarity fix in the tooltip for Vanguard Bellow+ [/list] [b]Runaway[/b] [list] [*] Fixed an issue preventing Firefly and Firefly+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs [*] Fixed an issue preventing Ransack and Ransack+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs [/list] [b]Vestal[/b] [list] [*] Adjustments have been made to improve some skill synergies and make certain effects more accessible [/list] [b]Wanderer[/b] [list] [*] Divine Grace HP threshold increased from 25% to 33% [*] Divine Grace base healing value reduced from 25% to 20% [*] Divine Grace+ now gains +10% CRIT chance at 3x Conviction in addition to the +10% healed [*] Hand of Light launch ranks increased from 1 2 to 1 2 3 [*] Illumination and Illumination+ now inflict Daze [*] Illumination and Illumination+ now have an innate 5% CRIT chance [*] Illumination and Illumination+ can now consume CRIT tokens [*] Mantra and Mantra+ can now be used from all ranks [*] Mantra now benefits from Conviction [*] Mantra now gains +10% healed, for a total of 20%, at 2x Conviction [*] Mantra now gains an additional +10% healed, for a total of 30%, at 3x Conviction [*] Mantra+ heal bonus at 2x Conviction has been increased from +10% to +20% [*] Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation [/list] [b]Chaplain[/b] [list] [*] Path seal description has been updated [*] Now has a 60% chance to receive an additional Conviction token when being CRIT [*] Hand of Light DMG increased from 1-2 to 2-3 to match Wanderer [*] Hand of Light+ DMG increased from 1-2 to 3-4 to match Wanderer [*] Ministrations is now a Path skill [*] Ministrations launch ranks changed from 3 4 to 1 2 [*] Mantra and Mantra+ cooldown increased from 1 to 2 [*] Mantra and Mantra+ no longer require that a target has Guard [*] Mantra is now a self-target skill [*] Mantra now benefits from Conviction [*] Mantra now gains +10% healed, for a total of 20%, at 2x Conviction [*] Mantra now heals 2 Stress at 3x Conviction [*] Mantra+ base heal reduced from 15% to 10% [*] Mantra+ heal bonus at 2x Conviction increased from +10% to +20% [*] Mantra+ will additionally target any Heroes with Guard, applying Mantra effects at half strength to them [*] Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation [/list] [b]Confessor[/b] [list] [*] Updated Path Seal text to use “RES Piercing” language instead of “Chance” [*] Updated Conviction token description to use “RES Piercing” language instead of “Chance” [*] Hand of Light launch ranks changed from 1 2 to 2 3 [*] Hand of Light+ DMG increased from 1-2 to 2-3 [*] Judgement DMG slightly increased from 3-5 to 4-6 [*] Judgement+ DMG slightly increased from 4-7 to 5-8 [*] Judgement+ CRIT increased from 5% to 10% [*] Judgement Weak tokens at 2x Conviction increased from 1 to 2 [*] Judgement now also inflicts Daze at 3x Conviction [*] Judgement+ now also inflicts Stun at 3x Conviction [*] Mantra and Mantra+ can now be used from all ranks [*] Mantra and Mantra+ no longer interact with Consecrations [*] Mantra and Mantra+ now target any Hero with a Negative token [*] Mantra and Mantra+ cooldown increased from 0 to 3 [*] Mantra now benefits from Conviction [*] Mantra now removes 2 Negative tokens at 2x Conviction [*] Mantra now gains +10% healed, for a total of 20%, at 3x Conviction [*] Mantra+ now removes 3 negative tokens at 2x Conviction [*] Mantra+ now gains +15% healed, for a total of 25%, at 3x Conviction [*] Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation [/list] [b]Trinkets[/b] [list] [*] Icon of the Light: Changed +2 Regen Dealt while in Rank 4 to +1 Regen Dealt or +2 Regen Dealt when Flame is 100. Changed Melee Skills: -50% DMG to Gain When Crit: Flame -5 (66%). [*] Profane Scroll: Reworked to +1-2 DMG, If Flame < 50: +30% Stun RES Piercing, Self: Ally Behind: Hand of Light Skill: Guard x2, Gain On Miss: +1 Stress (25%) [/list] [h3]ENEMIES[/h3] [b]Cultists[/b] [list] [*] Cardinal: Entropic Star launch ranks adjusted from 4 to 3 4; this increases its availability and, in most battlefield positions available to a size 2 monster, reduces the frequency of Hollow Vessel as a result [*] Cardinal: Entropic Star now has a cooldown of 1 [*] Cardinal: Entropic Star now inflicts a weighted selection of either Blind, Weak, or Daze instead of a Vulnerable token [*] Evangelist: Nocturne Commune now grants 1 Death Armor if the Evangelist is on Death’s Door [*] Pillagers [*] Hatchetman: Finishing Blow has been adjusted to provide value to the act of Guarding the skill's target [*] Hatchetman: Finishing Blow DMG reduced from 6-7 to 3-5 [*] Hatchetman: Finishing Blow DMG increases by +100% if the target has Combo [/list] [h3]LAIR BOSSES[/h3] [b]Leviathan[/b] [list] [*] Breath of the Sea no longer removes a Dodge token from targets alongside its guaranteed hit [*] Eyes of the Deep and Eye of the Deep no longer remove a Dodge token from targets alongside their guaranteed hit [/list] [h3]FIXES[/h3] [list] [*] Added localization for u06 Darkside update [*] That said, the above Vestal Changes will mean some of the strings are now incorrect in other languages, we have sent these out to our loc partners. [*] Added Traditional Chinese language support [*] Fix transparent blood on Chirurgeon [*] Fixed double combo icon in Tropaeum's tooltip [*] Fixed an issue where tiles could be seen missing while starting a region [*] Cruel Intent: Reworked to Combat Start: Blind x2, Gain on Crit: Blind x1, and Gain on Miss: +10% CRIT (1 Battle) [*] Snap Judgment: Replaced If Last in Turn Order: Add 1 Negative Token with If Last in Turn Order: -6 SPD [*] Handling of missing skills from old actor data not loading properly, resetting skill selection in this case. [*] Remove profile save on run end to fix infinite candle glitch when kitting out during screen transition [*] Only add missing combat skills when resolving invalid combat skills on load [*] Solved an issue where inventory items were being overwritten by overflow items [/list]