1.06.66740 -Darkest Dungeon II - Darkside of the Mountain Coming_in_hot Release
Author: RedHookMichaela,
published 4 months ago,
[h3]HEROES[/h3]
[b]Flagellant[/b]
[list]
[*] Fixed an issue preventing Fester and Fester+ from being correctly affected by Blight amount/duration/RES Piercing buffs and debuffs
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[b]Jester[/b]
[list]
[*] Fixed an issue allowing Wanderer Finale and Finale+ to stress heal the Jester when killing a corpse
[*] Fixed an issue allowing Virtuoso Finale and Finale+ to stress heal the party when killing a corpse
[/list]
[b]Man-at-Arms[/b]
[list]
[*] Fixed an issue with Strategic Withdrawal not correctly providing Death's Door effects if the skill missed
[*] Made a small clarity fix in the tooltip for Vanguard Bellow+
[/list]
[b]Runaway[/b]
[list]
[*] Fixed an issue preventing Firefly and Firefly+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs
[*] Fixed an issue preventing Ransack and Ransack+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs
[/list]
[b]Vestal[/b]
[list]
[*] Adjustments have been made to improve some skill synergies and make certain effects more accessible
[/list]
[b]Wanderer[/b]
[list]
[*] Divine Grace HP threshold increased from 25% to 33%
[*] Divine Grace base healing value reduced from 25% to 20%
[*] Divine Grace+ now gains +10% CRIT chance at 3x Conviction in addition to the +10% healed
[*] Hand of Light launch ranks increased from 1 2 to 1 2 3
[*] Illumination and Illumination+ now inflict Daze
[*] Illumination and Illumination+ now have an innate 5% CRIT chance
[*] Illumination and Illumination+ can now consume CRIT tokens
[*] Mantra and Mantra+ can now be used from all ranks
[*] Mantra now benefits from Conviction
[*] Mantra now gains +10% healed, for a total of 20%, at 2x Conviction
[*] Mantra now gains an additional +10% healed, for a total of 30%, at 3x Conviction
[*] Mantra+ heal bonus at 2x Conviction has been increased from +10% to +20%
[*] Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation
[/list]
[b]Chaplain[/b]
[list]
[*] Path seal description has been updated
[*] Now has a 60% chance to receive an additional Conviction token when being CRIT
[*] Hand of Light DMG increased from 1-2 to 2-3 to match Wanderer
[*] Hand of Light+ DMG increased from 1-2 to 3-4 to match Wanderer
[*] Ministrations is now a Path skill
[*] Ministrations launch ranks changed from 3 4 to 1 2
[*] Mantra and Mantra+ cooldown increased from 1 to 2
[*] Mantra and Mantra+ no longer require that a target has Guard
[*] Mantra is now a self-target skill
[*] Mantra now benefits from Conviction
[*] Mantra now gains +10% healed, for a total of 20%, at 2x Conviction
[*] Mantra now heals 2 Stress at 3x Conviction
[*] Mantra+ base heal reduced from 15% to 10%
[*] Mantra+ heal bonus at 2x Conviction increased from +10% to +20%
[*] Mantra+ will additionally target any Heroes with Guard, applying Mantra effects at half strength to them
[*] Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation
[/list]
[b]Confessor[/b]
[list]
[*] Updated Path Seal text to use “RES Piercing” language instead of “Chance”
[*] Updated Conviction token description to use “RES Piercing” language instead of “Chance”
[*] Hand of Light launch ranks changed from 1 2 to 2 3
[*] Hand of Light+ DMG increased from 1-2 to 2-3
[*] Judgement DMG slightly increased from 3-5 to 4-6
[*] Judgement+ DMG slightly increased from 4-7 to 5-8
[*] Judgement+ CRIT increased from 5% to 10%
[*] Judgement Weak tokens at 2x Conviction increased from 1 to 2
[*] Judgement now also inflicts Daze at 3x Conviction
[*] Judgement+ now also inflicts Stun at 3x Conviction
[*] Mantra and Mantra+ can now be used from all ranks
[*] Mantra and Mantra+ no longer interact with Consecrations
[*] Mantra and Mantra+ now target any Hero with a Negative token
[*] Mantra and Mantra+ cooldown increased from 0 to 3
[*] Mantra now benefits from Conviction
[*] Mantra now removes 2 Negative tokens at 2x Conviction
[*] Mantra now gains +10% healed, for a total of 20%, at 3x Conviction
[*] Mantra+ now removes 3 negative tokens at 2x Conviction
[*] Mantra+ now gains +15% healed, for a total of 25%, at 3x Conviction
[*] Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation
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[b]Trinkets[/b]
[list]
[*] Icon of the Light: Changed +2 Regen Dealt while in Rank 4 to +1 Regen Dealt or +2 Regen Dealt when Flame is 100. Changed Melee Skills: -50% DMG to Gain When Crit: Flame -5 (66%).
[*] Profane Scroll: Reworked to +1-2 DMG, If Flame < 50: +30% Stun RES Piercing, Self: Ally Behind: Hand of Light Skill: Guard x2, Gain On Miss: +1 Stress (25%)
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[h3]ENEMIES[/h3]
[b]Cultists[/b]
[list]
[*] Cardinal: Entropic Star launch ranks adjusted from 4 to 3 4; this increases its availability and, in most battlefield positions available to a size 2 monster, reduces the frequency of Hollow Vessel as a result
[*] Cardinal: Entropic Star now has a cooldown of 1
[*] Cardinal: Entropic Star now inflicts a weighted selection of either Blind, Weak, or Daze instead of a Vulnerable token
[*] Evangelist: Nocturne Commune now grants 1 Death Armor if the Evangelist is on Death’s Door
[*] Pillagers
[*] Hatchetman: Finishing Blow has been adjusted to provide value to the act of Guarding the skill's target
[*] Hatchetman: Finishing Blow DMG reduced from 6-7 to 3-5
[*] Hatchetman: Finishing Blow DMG increases by +100% if the target has Combo
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[h3]LAIR BOSSES[/h3]
[b]Leviathan[/b]
[list]
[*] Breath of the Sea no longer removes a Dodge token from targets alongside its guaranteed hit
[*] Eyes of the Deep and Eye of the Deep no longer remove a Dodge token from targets alongside their guaranteed hit
[/list]
[h3]FIXES[/h3]
[list]
[*] Added localization for u06 Darkside update
[*] That said, the above Vestal Changes will mean some of the strings are now incorrect in other languages, we have sent these out to our loc partners.
[*] Added Traditional Chinese language support
[*] Fix transparent blood on Chirurgeon
[*] Fixed double combo icon in Tropaeum's tooltip
[*] Fixed an issue where tiles could be seen missing while starting a region
[*] Cruel Intent: Reworked to Combat Start: Blind x2, Gain on Crit: Blind x1, and Gain on Miss: +10% CRIT (1 Battle)
[*] Snap Judgment: Replaced If Last in Turn Order: Add 1 Negative Token with If Last in Turn Order: -6 SPD
[*] Handling of missing skills from old actor data not loading properly, resetting skill selection in this case.
[*] Remove profile save on run end to fix infinite candle glitch when kitting out during screen transition
[*] Only add missing combat skills when resolving invalid combat skills on load
[*] Solved an issue where inventory items were being overwritten by overflow items
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