1.04.59692 - Infernal Pursuits - Retail Hotfix
Author: RedHookMichaela,
published 10 months ago,
Thank you to everyone who helped test our most recent coming_in_hot build. Those changes, detailed below, have now been pushed live.
[b]Highwayman[/b]
[list]
[*] Riposte effects are now represented on the Path seals
[/list]
[b]Wanderer[/b]
[list]
[*] Grapeshot Blast+ now applies a -2 SPD debuff to targets
[*] Tracking Shot and Tracking Shot+ can now target all ranks
[*] Double Cross is now the version formerly unique to Yellowhand
[/list]
[b]Rogue[/b]
[list]
[*] Path version of Point Blank Shot has been removed. Rogue now uses the standard version, which won't push targets out of his reach.
[*] Take Aim and Take Aim+ now grant 1 Speed token
[/list]
[b]Sharpshot[/b]
[list]
[*] Double Tap and Double Tap+ no longer have a cooldown
[*] Point Blank Shot and Point Blank Shot+ no longer grant Block
[*] Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2, providing better disruption and placing the target in position for other ranged attacks
[*] Point Blank Shot and Point Blank Shot+ now apply Combo
[/list]
[b]Yellowhand[/b]
[list]
[*] Yellowhand has been reworked to focus on Bleed elements
[*] Path version of Wicked Slice has been removed
[*] Path version of Double Cross has been removed; all Paths now use the version that Yellowhand previously had
[*] Riposte no longer applies Combo
[*] Riposte now applies 2 Bleed
[*] Open Vein has a new version unique to this Path
[*] Grapeshot Blast+ Bleed RES debuff no longer increases with Mastery
[*] Grapeshot Blast+ now also increases Bleed damage taken by targets by +1 for 3 turns
[*] Highway Robbery and Highway Robbery+ no longer interact with Bleed/Blight/Burn RES
[*] Highway Robbery now applies a -2 Bleed damage dealt debuff to the target for 3 turns
[*] Highway Robbery+ now grants the Highwayman a +2 Bleed damage dealt buff for 3 turns; this works regardless of whether the target has Bleed skills or not
[/list]
[b]Vestal
Wanderer[/b]
[list]
[*] Illumination and Illumination+ can now be used from all ranks
[/list]
[b]FIXES[/b]
[list]
[*] Fixed issue preventing The Decimal System's damage buff from applying correctly
[*] Fix to taunts overriding skill calculation when aoe skill is targeting only stealthed targets
[*] Potential fix on gamepad for being unable to move forward at the start of a new run
[*] Fixed a softlock with opening a tutorial during hero replacement
[*] Fix to combat start shuffles not working
[*] Fix to double tap issue when using the murder weapon trinket
[*] Fix to highlighting effects still possibly spoiling skill results
[*] Localization updated for all languages to account for final hero adjustments
[/list]