1.02.54179 - coming_in_hot Public Beta Update
Author: RedHookMichaela,
published 1 year ago,
Hello everyone!
We've just pushed the following fixes to our coming_in_hot Public Beta!
Please play through this build and send us your thoughts! Join us on our official Discord and post your impressions in the Feedback channel. Our team will be reading your thoughts and using this information to make any necessary adjustments ahead of this build’s official release.
[url=https://discord.gg/darkestdungeon]https://discord.gg/darkestdungeon[/url]
[b]FIXES[/b][list]
[*] Work-in-progress revision of Monster Deathblow tutorial to properly describe new Death Armor system
[*] Fix to bug where some story choices meant for region-specific assist stories were appearing for all regions
[*] Reduced the cost of path changing at the Valley Inn from 32 to 4 Relics
[*] Removed the new path changing UI being is present on Bounty Hunter in Mastery Trainer
[*] Fixed an issue with performer shuffles not applying
[*] Fixed an issue with replacement heroes when a hero was added back to the party after a bounty hunter replacement and a bounty hunter death
[*] Fixed an issue where Death Armor tokens weren't being highlighted when relevant to the damage calculations
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[b]Heroes[/b][list]
[*] Flagellant: Updated Shrine of Reflection fight to use Death's Door v2 system
[*] Flagellant: Death can no longer resist Weak tokens from Acid Rain during Shrine of Reflection fight
[*] Grave Robber: fixed an issue with Pirouette Daze being resistible
[*] Grave Robber: fixed an issue with Pirouette+ Daze being resistible
[*] Occultist: fixed an issue with Chaotic Offering's shuffle side effect not correctly applying; you are once again guaranteed a side effect when using the skill, so have fun rolling the dice!
[*] Occultist: fixed an issue with Vulnerability Hex only applying 1 Vulnerable token instead of 2
[*] Plague Doctor: Updated second Shrine of Reflection fight to use Death's Door v2 system
[*] Plague Doctor: Fixed an issue in second Shrine of Reflection fight where shuffle effects were not applying
[*] Vestal: Fixed an issue that allowed Illumination to target monsters when it would have no effect
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[b]Monsters[/b][list]
[*] Lost Battalion: fixed an issue with monsters not correctly restoring their Death Armor tokens when resurrected by Serve Once More
[*] Lost Battalion: monsters resurrected by Serve Once More will now also receive bonus Death Armor from the Stygian Blaze where applicable
[*] Fixed an issue with creatures in wave encounters (Creature Den, Chirurgeon's Table) not receiving bonus Death Armor granted by the Stygian Blaze
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[b]KNOWN ISSUES
[/b][list]
[*] Working on a fix where party members get erroneously shuffled due to input bugs
[*] Localization is still being worked on and will be coming later this week
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