Patch note #4 for Dark Hours Prologue- version 0.3.10583
Author: Raven,
published 3 months ago,
Hey everyone,
We are thrilled to announce that a new minor update has just been rolled out, bringing more fixes and improvements to Dark Hours: Prologue.
[b]You can read the complete patchnote below.[/b]
We’re committed to continuously improving the prologue over the coming weeks. Join [url=https://discord.com/invite/pieceofcake] our Discord[/url] to share your feedbacks, suggestions, and any issues you encounter. Your input helps us make this game even better!
[h2] Patch note #4 for Dark Hours Prologue (v0.3.10583) - 23/07/2024[/h2]
[h3]Gameplay[/h3]
[list]
[*] Fixed a bug where a player killed by a gate and revived by a teammate would be teleport outside the map.
[*] Computer scores and objectives are now synchronized properly.
[*] Fixed input problems occurring after a a player who would have been caught by the Hidebehind get freed by a flash.
[*] Better feedback on the final arrow in the hacking minigame if succeed
[/list]
[h3]Monsters[/h3]
[list]
[*] Hidebehind: Introduced a cooldown after the Hidebehind is observed and flashed
[*] Hidebehind: Increased the flash distance required to make the Hidebehind disappear
[*] Hidebehind: better Hidebehind's behaviour
[/list]
[h3]Interface[/h3]
[list]
[*] Fixed artefacts due to unwanted UI elements appearing on the screen on Boss' sceen
[*] Improved the display of objectives for better clarity
[*] The notification for picking up or using a key is now displayed in the player's local language instead of the server language
[*] Added a settings window popup when creating a lobby, with saved parameters
[*] Added a players list layout in the the mafia boss screen to with possibility to mute/unmute players
[/list]
[h3]General[/h3]
[list]
[*] Better synchronization between players during the boss scene.
[*] Players will no longer encounter the same monster consecutively.
[*] The state of the microphone (muted or unmuted) is save between levels.
[*] Fixed an issue where, during scene transitions in multiplayer (Boss scene to Auction House), the camera would briefly show unintended areas.
[*] Fixed an issue with post-processing blend-out effects.
[/list]
Have a nice day,
Raven