It's funny how no matter how much playtesting you do, some things just aren't apparent until release. Today was all about making the changes requested by the players, and that's what I'm doing! [b]IMPROVEMENTS:[/b] - Added a brightness slider - Improved lighting to help with navigation in some areas - Simplified level design in several places to reduce confusion, especially earlier on - Further improved platforming to make easier and less frustrating - Added more hints/tutorial messages in key moments to help guide players - Made Server Room simpler to navigate to address exhaustion issues from players, with the hint system being much more helpful - Improved navigation in water escape scene - Tuned camera controls to be less invasive at times - Reworked snakes to be simpler to understand. Simply find the heads to banish them. If you're quick... you can also now save yourself if you get caught! - Improved the experience of grabbing embers from waterfalls. Embers are now much easier to see and grab. [b]BUGS:[/b] - Fixed bug where reducing the texture quality would darken the game significantly - Fixed bug where you could activate a machine for a later game puzzle, creating confusion - Fixed several subtitle sync issues - Fixed bug where mouse was acting strange when using an in game computer - Fixed bug where you could avoid death during water escape by skimming the top of water - Fixed bug where settings would sometimes reset when loading an area from the menu - Fixed debris riding bug in first machine - Fixed collision issue where you could climb too high in the pit - Fixed swim chase bug where you can survive if you glitch on surface geometry - Fixed a bug where hand could grasp even when not successfully interacting