Hi Cybers, I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days! [b]New Content[/b] [list] [*] New projectile selector when reprinted. [*] New scene showing the player's location within TreeTech. [*] Boss portrait before starting a battle. [*] Improved localization for the Portuguese language. [*] Coin and junk rooms added to the route map. [*] Mini Boss Room. [*] New general sounds. [*] Enemy position indicator if they are off-screen. [*] Elemental upgrades to shots: [*] Fire – 20% chance to burn enemies for 2 seconds. [*] Electricity – 15% chance to stun enemies for 1 second. [*] Freezing – 18% chance to freeze enemies for 2 seconds. [*] Poison upgrade to shots: 22% chance to poison enemies for 3 seconds. [*] Upgrades can now level up when accumulated: lvl1, lvl2, lvl3... [*] Upgrades that increase Blue's damage. [*] Special dash upgrades: [*] Hole Dash: Summons a sphere that deals area damage to enemies. [*] Thunder Dash: Summons lightning where it begins. [*] Blade Dash: Creates a blade where it begins. [*] Bubble Dash: Creates a water sphere that deals area damage to enemies. [*] Hit upgrades: [*] Tentacle Hit: Creates a tentacle that attacks enemies where it takes damage. [*] Whale Hit: Creates a whale that deals area damage where it takes damage. [*] New items in the merchant: [*] Vampirism – Slightly increases Printer's life with each defeated enemy. [*] Drones – Robots that follow you and attack enemies. [*] Gas Mask – Gases no longer slow you down. [*] Bargain – Reduces item prices at the merchant by 50%. [*] Added drones: [*] Birdrone – A bird drone that throws an explosive egg. [*] Jellydrone – A jellyfish that stuns enemies on contact. [*] Stormdrone – A drone with melee attacks on the nearest enemy. [*] Barrels now catch fire when exploding and deal damage to the player and enemies. [*] It is now possible to destroy some objects in the tutorial. [/list] [b]Fixes[/b] [list] [*] Balanced enemy spawning. [*] Movement fixes for various enemies. [*] Automatic switch between gamepad and keyboard/mouse. [*] General input fixes. [*] Speed and dash distance buffs have been removed. [*] Printer appearing on the loading screen. [*] Wall dash not functioning correctly. [*] Improved damage feedback. [*] New merchant room. [*] Balanced item prices at the merchant. [*] HP was not increasing correctly when using a life item. [*] Enemy shots exploded before contact. [*] Traps change color and self-destruct at the end of runs. [*] Pistol and ricochet shot ranges adjusted. [*] Upgrades selector in upgrade rooms optimized. [*] Opening chests now automatically collects the reward. [*] Camera positioning fixes in some scenes. [*] Removed heart tiles from the ground to avoid confusion with health. [*] Adjusted health room to not increase maximum HP. [*] General UI fixes. [*] The merchant will now always appear on the route map. [*] A mini-boss room will now always appear on the route map. [*] It is no longer possible to fall into holes. [*] Dog in the tutorial without interaction. [*] HP and enemy damage balancing. [/list]