Cyberwar Demo - Update 0.9.2
Author: Headshock,
published 1 year ago,
Hi Cybers,
I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!
[b]New Content[/b]
[list]
[*] New projectile selector when reprinted.
[*] New scene showing the player's location within TreeTech.
[*] Boss portrait before starting a battle.
[*] Improved localization for the Portuguese language.
[*] Coin and junk rooms added to the route map.
[*] Mini Boss Room.
[*] New general sounds.
[*] Enemy position indicator if they are off-screen.
[*] Elemental upgrades to shots:
[*] Fire – 20% chance to burn enemies for 2 seconds.
[*] Electricity – 15% chance to stun enemies for 1 second.
[*] Freezing – 18% chance to freeze enemies for 2 seconds.
[*] Poison upgrade to shots: 22% chance to poison enemies for 3 seconds.
[*] Upgrades can now level up when accumulated: lvl1, lvl2, lvl3...
[*] Upgrades that increase Blue's damage.
[*] Special dash upgrades:
[*] Hole Dash: Summons a sphere that deals area damage to enemies.
[*] Thunder Dash: Summons lightning where it begins.
[*] Blade Dash: Creates a blade where it begins.
[*] Bubble Dash: Creates a water sphere that deals area damage to enemies.
[*] Hit upgrades:
[*] Tentacle Hit: Creates a tentacle that attacks enemies where it takes damage.
[*] Whale Hit: Creates a whale that deals area damage where it takes damage.
[*] New items in the merchant:
[*] Vampirism – Slightly increases Printer's life with each defeated enemy.
[*] Drones – Robots that follow you and attack enemies.
[*] Gas Mask – Gases no longer slow you down.
[*] Bargain – Reduces item prices at the merchant by 50%.
[*] Added drones:
[*] Birdrone – A bird drone that throws an explosive egg.
[*] Jellydrone – A jellyfish that stuns enemies on contact.
[*] Stormdrone – A drone with melee attacks on the nearest enemy.
[*] Barrels now catch fire when exploding and deal damage to the player and enemies.
[*] It is now possible to destroy some objects in the tutorial.
[/list]
[b]Fixes[/b]
[list]
[*] Balanced enemy spawning.
[*] Movement fixes for various enemies.
[*] Automatic switch between gamepad and keyboard/mouse.
[*] General input fixes.
[*] Speed and dash distance buffs have been removed.
[*] Printer appearing on the loading screen.
[*] Wall dash not functioning correctly.
[*] Improved damage feedback.
[*] New merchant room.
[*] Balanced item prices at the merchant.
[*] HP was not increasing correctly when using a life item.
[*] Enemy shots exploded before contact.
[*] Traps change color and self-destruct at the end of runs.
[*] Pistol and ricochet shot ranges adjusted.
[*] Upgrades selector in upgrade rooms optimized.
[*] Opening chests now automatically collects the reward.
[*] Camera positioning fixes in some scenes.
[*] Removed heart tiles from the ground to avoid confusion with health.
[*] Adjusted health room to not increase maximum HP.
[*] General UI fixes.
[*] The merchant will now always appear on the route map.
[*] A mini-boss room will now always appear on the route map.
[*] It is no longer possible to fall into holes.
[*] Dog in the tutorial without interaction.
[*] HP and enemy damage balancing.
[/list]