Performance Patch #1
Author: gabrielgardner,
published 5 months ago,
The first of three performance patches for Cyberpulse.
[list]
[*]Most levels now use better obstacle pooling for smoother waves.
[*]Significant optimization to spawning code for enemies, bullets, players, and bosses.
[*]Improved efficiency of lens flares.
[*]A handful of small spawning fixes and tweaks to early game levels.
[/list]