It has now been a week since Cyberpulse's release and I've implemented significant performance improvements and sector tweaks. Here is a list of the key changes: [h3]Performance[/h3] [list] [*]All platforms now run in compiled C++, which should generally improve smoothness and FPS. [*]Better shader preloading for enemy and boss shaders to reduce hitches on initial spawns. [*]Better performance when rendering large autosizing text (eg. mode directions). [*]Save state caching to avoid hitches during gameplay or menu navigation. [/list] [h3]Sectors[/h3] [list] [*][b]Hello, World[/b]: More delay to opening waves. [*][b]Apogee II[/b]: Quicker timer on final switch. [*][b]Clash II[/b]: Raised camera slightly. [*][b]Binary[/b]: Improvement to level pacing. [*][b]Haywire[/b]: Slightly higher camera, lowered spark score boundary. [*][b]Rebound[/b]: Spawning overlap fix. [*][b]Riposte[/b]: Firewall spacing fix. [*][b]Exaction[/b]: Late waves enemy improvements. [*][b]Ricochet[/b]: Removed invincibility from late waves. [*][b]Rejection[/b]: Removed invincibility from late waves. [*][b]Titanomachy[/b]: Improved spawning on final waves. [*][b]Quickdraw[/b]: Improved spawning on final waves. [*][b]Penultimate[/b]: Spark score boundary fix. [*][b]Fallout[/b]: Later wave improvements. [*][b]Apothem[/b]: Fixed issue with performance when still needing to pop photon tutorial. [*]Fixes to a few misguided boss guns. [/list] [h3]Gameplay[/h3] [list] [*]Cubic Firewalls now score for pulsing player correctly. [*]Titan enemies activate after being pulsed if you don’t eliminate them while stunned. [*]You can no longer pick up power-ups if you are dead. [*]General improvement to potential invincibility jankiness. [/list] [h3]QoL[/h3] [list] [*]Improved font support to be able to display diverse Steam usernames in the leaderboards. [*]The game now autosaves after every four level plays. [*]Fixed a few typos here and there. [*]Fixed the Survival Master Steam achievement not popping, and improved some achievement pictures. [/list] Thank you for playing Cyberpulse! If you find any issues or have any thoughts, please drop a line on the discussion boards. I am around to support the game and to make fixes and improvements. If you have enjoyed your time playing Cyberpulse, please leave a review -- it means a lot to us small devs!