Cyberpulse Update 1.1
Author: gabrielgardner,
published 5 months ago,
It has now been a week since Cyberpulse's release and I've implemented significant performance improvements and sector tweaks. Here is a list of the key changes:
[h3]Performance[/h3]
[list]
[*]All platforms now run in compiled C++, which should generally improve smoothness and FPS.
[*]Better shader preloading for enemy and boss shaders to reduce hitches on initial spawns.
[*]Better performance when rendering large autosizing text (eg. mode directions).
[*]Save state caching to avoid hitches during gameplay or menu navigation.
[/list]
[h3]Sectors[/h3]
[list]
[*][b]Hello, World[/b]: More delay to opening waves.
[*][b]Apogee II[/b]: Quicker timer on final switch.
[*][b]Clash II[/b]: Raised camera slightly.
[*][b]Binary[/b]: Improvement to level pacing.
[*][b]Haywire[/b]: Slightly higher camera, lowered spark score boundary.
[*][b]Rebound[/b]: Spawning overlap fix.
[*][b]Riposte[/b]: Firewall spacing fix.
[*][b]Exaction[/b]: Late waves enemy improvements.
[*][b]Ricochet[/b]: Removed invincibility from late waves.
[*][b]Rejection[/b]: Removed invincibility from late waves.
[*][b]Titanomachy[/b]: Improved spawning on final waves.
[*][b]Quickdraw[/b]: Improved spawning on final waves.
[*][b]Penultimate[/b]: Spark score boundary fix.
[*][b]Fallout[/b]: Later wave improvements.
[*][b]Apothem[/b]: Fixed issue with performance when still needing to pop photon tutorial.
[*]Fixes to a few misguided boss guns.
[/list]
[h3]Gameplay[/h3]
[list]
[*]Cubic Firewalls now score for pulsing player correctly.
[*]Titan enemies activate after being pulsed if you don’t eliminate them while stunned.
[*]You can no longer pick up power-ups if you are dead.
[*]General improvement to potential invincibility jankiness.
[/list]
[h3]QoL[/h3]
[list]
[*]Improved font support to be able to display diverse Steam usernames in the leaderboards.
[*]The game now autosaves after every four level plays.
[*]Fixed a few typos here and there.
[*]Fixed the Survival Master Steam achievement not popping, and improved some achievement pictures.
[/list]
Thank you for playing Cyberpulse! If you find any issues or have any thoughts, please drop a line on the discussion boards. I am around to support the game and to make fixes and improvements.
If you have enjoyed your time playing Cyberpulse, please leave a review -- it means a lot to us small devs!