[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31397842/2cdcb4b09697c2d6ef394642bd2f488e32e26dc9.png[/img] I come bearing the gift of Neville, pale and pensive and delightful. We've a new update for [i]Cultist Simulator[/i] in the form of [b]Neville's Build[/b], bridging the gap between the Scholar's Build and the upcoming Adept's Build later on. We've posted a bit of an update about Neville [url=http://weatherfactory.biz/nevilles-build/]here on our blog[/url], or you can simply read the full patch notes below. This build was [i]supposed[/i] to mark the fluid, effortless distribution of Steam keys to all Perpetual Edition owners, and thus enable all current owners of [i]Cultist Simulator[/i] to play via Steam. We've, er, run into some issues with itch.io's system, so currently Kickstarter backers are still waiting on their keys. But we're on this, promise! Backers, we shall come back to you with a solution anon. <3 [h1]PATCH NOTES (29/01/2018)[/h1] [list] [*] tutoring now possible, meaning you are no longer entirely at the mercy of Chance when learning languages; [*] individual named detectives will now investigate you, and unchecked Dread or Fascination may end your career; [*] updated card images and placeholder assets, replacing big blank cards; [*] version number is now included in save file, to prevent accidentally loading incompatible saves [*] you can now zoom in up to 200%, addressing text size issues on high resolutions; [*] no more blank legacy images on loading; [*] no more issues recruiting for your society (even for the prissy Children of Silence); [*] a single click will now allow you to collect all cards when a recipe is completed; [*] you can now drop cards directly on to verb tokens, without opening them manually first; [*] minor save/load issues resolved; [*] improvements to pause functionality (e.g. shouldn’t lose cards already placed in slots anymore); [*] you can no longer generate infinite patrons, sadface; [*] no more incorrect text in Verb window titles after loading; [*] no more borked progression at Glover & Glover; [*] improvements to UI (e.g. issues with interacting through notifications/options menu buttons should now be resolved); [*] tragically, you are no longer able to do this; [*] we’ve improved burn images, so they fit in better (WIP!); [*] new cards will glow slightly, to address feedback that new players didn’t realise they were clickable; [*] the camera will now zoom to the culpable Verb when you die; [*] you shouldn’t see any more blurry buttons in options menu.[/list]