beta branch update: Expeditions rework (and six new expeditions)
Author: Six Letters On Necessity,
published 6 years ago,
Hullo folks
I normally just post beta patch notes on the patch thread, but this is significant enough that I wanted it on the front page.
One of the (IMO more justifiable) complaints I hear about CS is that the mid-game gets grindy. I've reworked how Expeditions operate to make it easier and quicker to get the treasures you want.
The effect of this kind of change is all about player experience not specific balance... so it may have unintended effects, and I'm very interested in your feedback.
This is on the gateofhorn branch now.
v2018.11.e.1:
- Major Expeditions rework to reduce midgame grind, including six new Expeditions. Expeditions now give fixed, more thematically suitable, and usually more impressive, rewards. Default expeditions give you a chance to scoop up books from any Expeditions consumed by Rivals, and also can be repeated to gain Ingredients. (Details of which items show up in which Expeditions may shuffle around further).
- Fixed a rare issue where it was still sometimes possible to put a stack of >1 card in a slot (if you swapped out one card of that type for a stack of identical cards)
- Fixed an even rarer issue where saving the game with two funds in unstarted Expedition slots would leave you with only 1 Funds on reloading.
- 30% of the time, failing to use a Favour to save a Follower would leave you under suspicion instead. This should no longer happen.
- Removed Bloodshed, for now.
- Reduced Fleeting Reminiscence duration to make it more Fleeting.