Chel's patch notes: Fixed an Apostle legacy bug that made it impossible to heal followers wounded by an enemy Long - but only if you were playing a localized (non-English) version of the game. No words enough to convey [url=https://weatherfactory.biz/the-long-and-the-devil/]how hard the Devil worked to make this bug possible.[/url] - Some sounds - namely, a card dropping in a slot, and a game speed being changed via a hotkefy - were not playing since god knows when. - Improved performance in Exile when arriving in a new city with a lot of cash. - Fixed a rare bug that broke the main menu if you were mashing buttons too eagerly during the splash screen. - Fixed an erroneous text display in various escaped spirit hauntings. - There was a missing colon in a substantial Edge commission's label. Could this be the very last typo in the entire game ?! Will you be able, oh dear players, to spot more ?! - MODDING: IDs of entities are now completely case-insensitive for all purposes (in-game access, modifying, inheriting, localizing etc). - MODDING: (super nerdy) Console autocomplete suggestions are now only displayed if there's more than 3 characters typed in - this way you aren't presented to choose from every entity in the game that starts with a letter E. - HOTFIX A.2: Translation is correctly applied to verbs' initial slots.