[h3]Discipline Hollow:[/h3] Visit Discipline Hollow to re-challenge bosses or to enter the Discipline Hollow battle gauntlet. Will you be able to clear the land's most gruelling challenge? [h3]Reawakening:[/h3] After clearing the game, pay a visit to the very first Nan to optionally begin your adventure anew by starting a New Game Plus. You may choose from the following Reawakening Options when doing so: [list][*][b]Keep Crystals:[/b] Carry over discovered Crystals to the new adventure and unlock their associated Classes. [*][b]Keep Levels:[/b] Carry over accumulated EXP and levels to the new adventure. [*][b]Keep Learned Abilities:[/b] Carry over unlocked Class abilities and accumulated LXP to the new adventure. [*][b]Keep Gold:[/b] Carry over accumulated Gold to the new adventure. [*][b]Keep Equipment:[/b] Carry over acquired equipment to the new adventure. Note: Equipment that is normally limited in capacity will remain limited. [*][b]Limitless Equipment:[/b] Enables acquiring multiple copies of equipment that is normally limited in capacity. Note: This is an Assist Option. [*][b]Keep Consumables:[/b] Carry over acquired Consumables to the new adventure. [*][b]Keep Instruments:[/b] Carry over acquired musical instruments to the new adventure. [*][b]Keep Teleport Stones:[/b] Carry over acquired teleportation stones to the new adventure. [*][b]Keep Pouches:[/b] Carry over acquired pouches to the new adventure. [*][b]Keep Maps:[/b] Carry over acquired maps to the new adventure. Does not include revealed map data. [*][b]Keep Revealed Areas:[/b] Carry over revealed map data to the new adventure. Maps will need to be re-acquired before revealed map data will be viewable. [*][b]Keep Hatchery:[/b] Carry over Quintar and Quintar Eggs currently in the Quintar Hatchery to the new adventure's Quintar Hatchery. [*][b]Keep Archive:[/b] Carry over unlocked Archive entries to the new adventure.[/list] [h3]Challenges:[/h3] Spice up your playthrough with extra challenges. Challenge Options can be enabled at the start of a New Game by pressing the Menu key/button during party setup, or when starting a New Game Plus. The following Challenge Options are available: [list][*][b]Vanilla Mode:[/b] Reverts all balance-related gameplay adjustments from patches back to the initial version of Crystal Project. [*][b]Chaos Mode:[/b] The land of Sequoia is unfair. Victory is impossible, but how far can you get? [*][b]Member Limit:[/b] Decreases the number of party members. [*][b]Max Level Limit:[/b] Decreases the maximum level. [*][b]No Assist Options:[/b] Disables Assist Options. [*][b]No Telegraphs:[/b] Disables previewing enemy intent. [*][b]No Class Change:[/b] Disables changing Classes. [*][b]No Sub-Command:[/b] Disables setting Sub-Commands. [*][b]Hardcore:[/b] Defeat means the end of adventure. [*][b]EXP Rate:[/b] Decreases the amount of EXP earned after battle. The exact percentage is configurable. [*][b]LXP Rate:[/b] Decreases the amount of LXP earned after battle. The exact percentage is configurable. [*][b]Gold Rate:[/b] Decreases the amount of Gold earned after battle. The exact percentage is configurable.[/list] [h3]Randomizer:[/h3] Shake up your playthrough with the randomizer. Randomizer Options can be enabled at the start of a New Game by pressing the Menu key/button during party setup, or when starting a New Game Plus. The following Randomizer Options are available: [list][*][b]Random Crystals:[/b] Randomizes Crystal locations and the initial six Classes. [*][b]Random Monsters:[/b] Randomizes non-boss Flame encounters. [*][b]Random Bosses:[/b] Randomizes boss encounters. [*][b]Random Items:[/b] Randomizes item locations. [*][b]Include Basic Items:[/b] Includes basic/recovery items (eg, Potions, Ethers, Scrolls) in randomized item locations. [*][b]Include Quest Items:[/b] Includes quest-related items (eg, Black Squirrels, Dog Bones, Lost Penguins) in randomized item locations. [*][b]Include Progression:[/b] Includes Tools and progression-related Key Items in randomized item locations. [*][b]Random Equipment:[/b] Randomizes equipment locations. [*][b]Random Class Abilities:[/b] Randomizes which abilities can be learned by which Classes except for Monster Magic and Summon Magic. [*][b]Include Monster Magic:[/b] Includes Monster Magic in randomized Class abilities. [*][b]Include Summon Magic:[/b] Includes Summon Magic in randomized Class abilities. [*][b]Random Enemy Abilities:[/b] Randomizes which abilities can be used by which enemies. [*][b]Random Passives:[/b] Randomizes which passive abilities can be learned by which Classes. [*][b]Random Innate Passives:[/b] Randomizes which innate passive abilities are attached to which Classes. [*][b]Random Warp Points:[/b] Randomizes the spawn point and teleport locations. [*][b]Random Music:[/b] Randomizes music. [*][b]Progression Gate:[/b] Castle Sequoia cannot be accessed until all Crystals have been discovered. The location of the New World Stone will not be randomized. [*][b]Get Home Point Stone:[/b] Begins the adventure with a Home Point Stone already in your inventory. [*][b]Get Treasure Finder:[/b] Begins the adventure with the Treasure Finder already in your inventory. [*][b]Get All Maps:[/b] Begins the adventure with all maps already in your inventory. [*][b]Spoiler Log:[/b] Enables access to the Spoiler Log to see where Tools and progression-related Key Items have been randomized to. [*][b]Seed:[/b] Choose the randomizer seed. Using the same seed will result in the same random output.[/list] [h3]New features:[/h3] [list][*]You can now choose an ability to be used automatically for a party member's first turn of battle. Access this feature using the Ability menu. [*]You can now view Scholar abilities in the skill tree if they have been learned by another party member. [*]You can now skip the credits after clearing the game at least once.[/list] [h3]Bug fixes:[/h3] [list][*]Auto save can no longer trigger during dialogue or cinematics. [*]Multiple sources of the same physical element no longer stack multiple times with equipment that grants increased elemental damage dealt. [*]Highland Blade's Lightning Rod effect no longer lasts forever. [*]The Lost & Found will no longer list items that are already owned at max capacity. This prevents having stock in the Lost & Found that is impossible to purchase. [*]The Boost EXP Assist Option now properly works for bosses. [*]Setting a Template will no longer cause HP or MP loss. [*]Setting a Template that makes use of equipment-enabling effects will now work properly. [*]Clarified the text description of the Confirm Home Point option. [*]Clarified the text descriptions of stats/mods that affect HP damage per turn and HP healing per turn. [*]Steal chance is no longer misaligned in the ability preview window when using Mug while applying a status or triggering an elemental weakness/resistance. [*]Fixed issue where sometimes a controller would stop working. [*]Fixed issue where sometimes the game would crash with a NoAudioHardwareException.[/list] [h3]Balance changes:[/h3] [b]Cleric:[/b] [list][*]Star Flare: MP cost reduced from 60 to 56. CT decreased from 52 to 42.[/list] [b]Aegis:[/b] [list][*]Resist Break: Never misses. [*]Magic Break: Never misses.[/list] [b]Samurai:[/b] [list][*]Can now equip Swords. [*]Ken: Asura: Never misses. [*]Ken: Heavenslash: Never misses. [*]Ken: Omnislice: Never misses.[/list] [b]Beastmaster:[/b] [list][*]New ability: Rigid Stance.[/list] [b]Axe of Light:[/b] [list][*]Mnd reduced from +50% to +30 and +20%.[/list] [b]Tachi:[/b] [list][*]Targets are unable to counter.[/list] [b]Hitofuri:[/b] [list][*]Targets are unable to counter.[/list] [b]Tomokirimaru:[/b] [list][*]Targets are unable to counter.[/list] [b]Ichimonji:[/b] [list][*]Targets are unable to counter.[/list] [b]Muramasa:[/b] [list][*]Attack increased from 360 to 372.[/list] [b]Obelisk:[/b] [list][*]Mnd increased from 35% to 40%. [*]Spi penalty increased from -35% to -40%.[/list] [b]Warlock Mail:[/b] [list][*]MP penalty changed from -10 to -10%.[/list] [b]Weaver Robe:[/b] [list][*]TT at battle start decreased from -10 to -20.[/list] [b]Pact ring:[/b] [list][*]Mind per turn increased from 5 to 6. [*]Max Mind increased from 30 to 36.[/list] [b]Enami:[/b] [list][*]Now has immunity to Earth elemental abilities.[/list] [b]Kuromanto:[/b] [list][*]Now has immunity to Earth elemental abilities.[/list] [b]Hot Shell:[/b] [list][*]Now properly uses Spit Fire.[/list] [b]Rampart Infantry:[/b] [list][*]Now properly uses Division Cut.[/list]