Discipline Hollow Update
Author: River Running Games,
published 2 years ago,
[h3]Discipline Hollow:[/h3]
Visit Discipline Hollow to re-challenge bosses or to enter the Discipline Hollow battle gauntlet. Will you be able to clear the land's most gruelling challenge?
[h3]Reawakening:[/h3]
After clearing the game, pay a visit to the very first Nan to optionally begin your adventure anew by starting a New Game Plus. You may choose from the following Reawakening Options when doing so:
[list][*][b]Keep Crystals:[/b] Carry over discovered Crystals to the new adventure and unlock their associated Classes.
[*][b]Keep Levels:[/b] Carry over accumulated EXP and levels to the new adventure.
[*][b]Keep Learned Abilities:[/b] Carry over unlocked Class abilities and accumulated LXP to the new adventure.
[*][b]Keep Gold:[/b] Carry over accumulated Gold to the new adventure.
[*][b]Keep Equipment:[/b] Carry over acquired equipment to the new adventure. Note: Equipment that is normally limited in capacity will remain limited.
[*][b]Limitless Equipment:[/b] Enables acquiring multiple copies of equipment that is normally limited in capacity. Note: This is an Assist Option.
[*][b]Keep Consumables:[/b] Carry over acquired Consumables to the new adventure.
[*][b]Keep Instruments:[/b] Carry over acquired musical instruments to the new adventure.
[*][b]Keep Teleport Stones:[/b] Carry over acquired teleportation stones to the new adventure.
[*][b]Keep Pouches:[/b] Carry over acquired pouches to the new adventure.
[*][b]Keep Maps:[/b] Carry over acquired maps to the new adventure. Does not include revealed map data.
[*][b]Keep Revealed Areas:[/b] Carry over revealed map data to the new adventure. Maps will need to be re-acquired before revealed map data will be viewable.
[*][b]Keep Hatchery:[/b] Carry over Quintar and Quintar Eggs currently in the Quintar Hatchery to the new adventure's Quintar Hatchery.
[*][b]Keep Archive:[/b] Carry over unlocked Archive entries to the new adventure.[/list]
[h3]Challenges:[/h3]
Spice up your playthrough with extra challenges. Challenge Options can be enabled at the start of a New Game by pressing the Menu key/button during party setup, or when starting a New Game Plus. The following Challenge Options are available:
[list][*][b]Vanilla Mode:[/b] Reverts all balance-related gameplay adjustments from patches back to the initial version of Crystal Project.
[*][b]Chaos Mode:[/b] The land of Sequoia is unfair. Victory is impossible, but how far can you get?
[*][b]Member Limit:[/b] Decreases the number of party members.
[*][b]Max Level Limit:[/b] Decreases the maximum level.
[*][b]No Assist Options:[/b] Disables Assist Options.
[*][b]No Telegraphs:[/b] Disables previewing enemy intent.
[*][b]No Class Change:[/b] Disables changing Classes.
[*][b]No Sub-Command:[/b] Disables setting Sub-Commands.
[*][b]Hardcore:[/b] Defeat means the end of adventure.
[*][b]EXP Rate:[/b] Decreases the amount of EXP earned after battle. The exact percentage is configurable.
[*][b]LXP Rate:[/b] Decreases the amount of LXP earned after battle. The exact percentage is configurable.
[*][b]Gold Rate:[/b] Decreases the amount of Gold earned after battle. The exact percentage is configurable.[/list]
[h3]Randomizer:[/h3]
Shake up your playthrough with the randomizer. Randomizer Options can be enabled at the start of a New Game by pressing the Menu key/button during party setup, or when starting a New Game Plus. The following Randomizer Options are available:
[list][*][b]Random Crystals:[/b] Randomizes Crystal locations and the initial six Classes.
[*][b]Random Monsters:[/b] Randomizes non-boss Flame encounters.
[*][b]Random Bosses:[/b] Randomizes boss encounters.
[*][b]Random Items:[/b] Randomizes item locations.
[*][b]Include Basic Items:[/b] Includes basic/recovery items (eg, Potions, Ethers, Scrolls) in randomized item locations.
[*][b]Include Quest Items:[/b] Includes quest-related items (eg, Black Squirrels, Dog Bones, Lost Penguins) in randomized item locations.
[*][b]Include Progression:[/b] Includes Tools and progression-related Key Items in randomized item locations.
[*][b]Random Equipment:[/b] Randomizes equipment locations.
[*][b]Random Class Abilities:[/b] Randomizes which abilities can be learned by which Classes except for Monster Magic and Summon Magic.
[*][b]Include Monster Magic:[/b] Includes Monster Magic in randomized Class abilities.
[*][b]Include Summon Magic:[/b] Includes Summon Magic in randomized Class abilities.
[*][b]Random Enemy Abilities:[/b] Randomizes which abilities can be used by which enemies.
[*][b]Random Passives:[/b] Randomizes which passive abilities can be learned by which Classes.
[*][b]Random Innate Passives:[/b] Randomizes which innate passive abilities are attached to which Classes.
[*][b]Random Warp Points:[/b] Randomizes the spawn point and teleport locations.
[*][b]Random Music:[/b] Randomizes music.
[*][b]Progression Gate:[/b] Castle Sequoia cannot be accessed until all Crystals have been discovered. The location of the New World Stone will not be randomized.
[*][b]Get Home Point Stone:[/b] Begins the adventure with a Home Point Stone already in your inventory.
[*][b]Get Treasure Finder:[/b] Begins the adventure with the Treasure Finder already in your inventory.
[*][b]Get All Maps:[/b] Begins the adventure with all maps already in your inventory.
[*][b]Spoiler Log:[/b] Enables access to the Spoiler Log to see where Tools and progression-related Key Items have been randomized to.
[*][b]Seed:[/b] Choose the randomizer seed. Using the same seed will result in the same random output.[/list]
[h3]New features:[/h3]
[list][*]You can now choose an ability to be used automatically for a party member's first turn of battle. Access this feature using the Ability menu.
[*]You can now view Scholar abilities in the skill tree if they have been learned by another party member.
[*]You can now skip the credits after clearing the game at least once.[/list]
[h3]Bug fixes:[/h3]
[list][*]Auto save can no longer trigger during dialogue or cinematics.
[*]Multiple sources of the same physical element no longer stack multiple times with equipment that grants increased elemental damage dealt.
[*]Highland Blade's Lightning Rod effect no longer lasts forever.
[*]The Lost & Found will no longer list items that are already owned at max capacity. This prevents having stock in the Lost & Found that is impossible to purchase.
[*]The Boost EXP Assist Option now properly works for bosses.
[*]Setting a Template will no longer cause HP or MP loss.
[*]Setting a Template that makes use of equipment-enabling effects will now work properly.
[*]Clarified the text description of the Confirm Home Point option.
[*]Clarified the text descriptions of stats/mods that affect HP damage per turn and HP healing per turn.
[*]Steal chance is no longer misaligned in the ability preview window when using Mug while applying a status or triggering an elemental weakness/resistance.
[*]Fixed issue where sometimes a controller would stop working.
[*]Fixed issue where sometimes the game would crash with a NoAudioHardwareException.[/list]
[h3]Balance changes:[/h3]
[b]Cleric:[/b]
[list][*]Star Flare: MP cost reduced from 60 to 56. CT decreased from 52 to 42.[/list]
[b]Aegis:[/b]
[list][*]Resist Break: Never misses.
[*]Magic Break: Never misses.[/list]
[b]Samurai:[/b]
[list][*]Can now equip Swords.
[*]Ken: Asura: Never misses.
[*]Ken: Heavenslash: Never misses.
[*]Ken: Omnislice: Never misses.[/list]
[b]Beastmaster:[/b]
[list][*]New ability: Rigid Stance.[/list]
[b]Axe of Light:[/b]
[list][*]Mnd reduced from +50% to +30 and +20%.[/list]
[b]Tachi:[/b]
[list][*]Targets are unable to counter.[/list]
[b]Hitofuri:[/b]
[list][*]Targets are unable to counter.[/list]
[b]Tomokirimaru:[/b]
[list][*]Targets are unable to counter.[/list]
[b]Ichimonji:[/b]
[list][*]Targets are unable to counter.[/list]
[b]Muramasa:[/b]
[list][*]Attack increased from 360 to 372.[/list]
[b]Obelisk:[/b]
[list][*]Mnd increased from 35% to 40%.
[*]Spi penalty increased from -35% to -40%.[/list]
[b]Warlock Mail:[/b]
[list][*]MP penalty changed from -10 to -10%.[/list]
[b]Weaver Robe:[/b]
[list][*]TT at battle start decreased from -10 to -20.[/list]
[b]Pact ring:[/b]
[list][*]Mind per turn increased from 5 to 6.
[*]Max Mind increased from 30 to 36.[/list]
[b]Enami:[/b]
[list][*]Now has immunity to Earth elemental abilities.[/list]
[b]Kuromanto:[/b]
[list][*]Now has immunity to Earth elemental abilities.[/list]
[b]Hot Shell:[/b]
[list][*]Now properly uses Spit Fire.[/list]
[b]Rampart Infantry:[/b]
[list][*]Now properly uses Division Cut.[/list]