Crystal Project Update: Version 1.5.4
Author: River Running Games,
published 7 months ago,
[h3]Bug fixes:[/h3]
[list][*]Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.
[*]Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.[/list]
[h3]New modding features:[/h3]
[list][*]Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod.
[*]Added new Ability Mod: RandomTarget. Causes the ability to always select a random target.
[*]Added new Ability Mod: ItemRequired. The selected item must be held in inventory for the ability to be enabled but the item is not consumed.
[*]Added new Ability Mod: HealingRateVsStatus. Works like existing DamageRateVsStatus except it affects healing instead of damage.
[*]The Flavor and Description fields in Crystal Edit now accept multiple lines.[/list]
[h3]Modding bug fixes:[/h3]
[list][*]SetStatusAfterRemoval and SetStatusAfterExpiry will now have their animation IDs redirected properly while applying multiple mods that introduce new models of the same type.
[*]Crystal Edit's Dark theme is now properly applied to right-click/context menus.
[*]Fixed bug in Crystal Edit when adding Target/User Statuses where mousing over a status to open a sub-menu would cause the status to be added to the list.[/list]