[h3]Bug fixes:[/h3] [list][*]Fixed issue where enemies would sometimes not use certain abilities while the No Telegraphs challenge option was enabled. [*]Fixed errors that could occur during a playthrough when a mod update for an active mod deleted previously existing objects. [*]Fixed error that could occur when using an ability with Multihit while Dual Wield was active. [*]Fixed bug where a class with all zero LP abilities would be automatically unlocked when the Learn All Job Zero JP Abilities mod option was enabled. [*]NPC conditions that evaluate classes will now have their job IDs redirected properly while applying multiple mods that introduce new models of the same type. [*]Fixed issue in Crystal Edit that could occur when deleting a node in the navigation tree and then subsequently deleting one of its children.[/list]