Crystal Project Update: Version 1.4.2
Author: River Running Games,
published 1 year ago,
[h3]Bug fixes:[/h3]
[list][*]Fixed issue where enemies would sometimes not use certain abilities while the No Telegraphs challenge option was enabled.
[*]Fixed errors that could occur during a playthrough when a mod update for an active mod deleted previously existing objects.
[*]Fixed error that could occur when using an ability with Multihit while Dual Wield was active.
[*]Fixed bug where a class with all zero LP abilities would be automatically unlocked when the Learn All Job Zero JP Abilities mod option was enabled.
[*]NPC conditions that evaluate classes will now have their job IDs redirected properly while applying multiple mods that introduce new models of the same type.
[*]Fixed issue in Crystal Edit that could occur when deleting a node in the navigation tree and then subsequently deleting one of its children.[/list]