[h3]New modding features:[/h3] [list][*]Crystal Edit is now included with the Linux and macOS versions of Crystal Project (however it is still a Windows .NET application and will require a VM or compatibility layer to run). [*]Added new Ability Mod: ResetSubJob. Reverts Sub-Command back to battle start's. [*]Added new Ability Mod: GetExp. Provides or removes EXP. [*]Added new Ability Mod: GetJxp. Provides or removes LXP. [*]Added new Ability Mod: GetLevel. Provides or removes levels. [*]Added new Ability Mod: GetJp. Provides or removes LP. [*]Added new Reaction type: OnSkipTurn. Triggers an ability when manually skipping turn. [*]Added new Condition type: IsPatchModeActive. Evaluates current Game Mode selection. [*]Added "Learn All Job Zero JP Abilities" option to Project Model > General > Battle Config. Normally a class's default abilities are not learned until the class is unlocked. This option will cause all default abilities to be learned regardless. [*]StatusRequiredTarget Ability Mod can now be added multiple times to the same ability. [*]StatusRequiredUser Ability Mod can now be added multiple times to the same ability.[/list] [h3]Bug fixes:[/h3] [list][*]Fixed bug where modded entities were not being applied with proper respect to the containing mod's priority while applying multiple mods that modify the same entities. [*]Randomizer settings lists will now have their IDs redirected properly while applying multiple mods that introduce new models of the same type. [*]The RestrictCommandTo Stat Mod will now have its job ID redirected properly while applying multiple mods that introduce new models of the same type. [*]Text with embedded model ID references will now have its IDs redirected properly while applying multiple mods that introduce new models of the same type. [*]Fixed error when attempting to draw text containing unsupported characters (unsupported characters will still not render, but the game will no longer crash). [*]Fixed error that could occur when exiting to title while mods are active. [*]Improved error handling when mods fail to apply. [*]Crystal Edit now shows a proper error message when attempting to publish someone else's mod while it is still linked to their workshop item.[/list]