I'm a huge metroidvania fan, and I always find myself getting excited by game maps, so I wanted to make sure Crypt Custodians map is bullet-proof. Here's a small preview of the games map, and map features: [h2]Multiple Views[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44210610/babfec95d13340ea838eb6b2b7598da746010f93.png[/img] I couldn't decide between the more modern style detailed map (like in Hollow Knight or Ori), or the more classic block style (like in Super Metroid or Castlevania)... So I did both! You can seamlessly switch between both map styles. I find the classic block-style map is more useful for long-term planning, and figuring out which areas to explore next. And the zoomed in detailed map is more useful when looking around your immediate area. [h2]Fast Travel[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44210610/47e7672c37cb152b4ee1ff4ffa9bcf91a140fabd.png[/img] Shrines are littered across the landscape in Crypt Custodian. These are your save points, but they also allow you to fast travel. You can teleport immediately between any shrines you've discovered. [h2]Map markers[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44210610/d2d44a6e5a19311ef2f38dd9e06295281a2e9533.png[/img] You can mark your map in several ways. One is directly from the map screen, where you can place custom markers at any point of interest you find. And the other takes place at [i]The Sinners Inn[/i] (the local bar in the afterlife), where you can pay a small fee to have any missed collectables marked on your map. Please make sure to wishlist Crypt Custodian if you haven't yet! I'll do some updates delving into other aspects of the game later, let me know if there's anything you think I should cover! -Kyle