UI improvements, balancing and season 2 announcement
Author: Bocary,
published 3 weeks ago,
[h1]Greetings, Cropsters![/h1]
[h2]New PvP Season announcement:[/h2]
The PvP ladder and rating will reset in 1 week! (or maybe a few more days).
This means that you will be set back to a base rating of between 900-1200 (depending on your rank in the previous season).
Speaking of rank, you will also be awarded with the Season 1 ranked player icon of the rank you achieved! (and all ranks below you). [b]Behold the Eggplant Statue:[/b]
[img]https://clan.cloudflare.steamstatic.com/images//45068446/a0867bd74378e1253b3bce97f2acc4b8778a1b8f.png[/img]
This will kick off the ranked season 2 in CROPS!, which will also have ranked rewards by the end.
Other than that, here are the patch notes for this patch:
[h2]Balance changes:[/h2]
🟢: Buff
🔴: Nerf
🟡: Change
🔴 Walnut --> 16 HP (down from 18). 1.1 move speed (down from 1.5).
🔴/🟡 Chamomile --> Spawns 1 sapling every 7s instead of 2 every 10s. 7HP (down from 8). Saplings: 7HP (up from 6 HP) [i]//Dev comment: These changes result in a nerf to chamomile. It might seem like a big nerf, but to compensate, Chamomile will now transfer health buffs to saplings (like any other buff). Overall Chamomile is weaker early game than before, but pretty good mid-late. It is the hardest unit in the game to balance, so more changes may come.[/i]
🟢 Chili --> 6 HP (up from 5). Explosion size slightly increased.
🟢 Banana --> Move speed increased to 2.7 (up from 2.4).
🟡 Bamboo --> Changed to only require 2 spaces. AS Buff gives +25% (down from 30%). Now has 6 HP (down from 7HP). Now has 1.5 move speed (down from 2.0).
🟡 Pineapple --> Changed to only require 2 spaces. Gives +1 damage (down from +2). Now has 6 HP (down from 7 HP). Now has 1.5 move speed (down from 2.0).
[i]//Dev comment: the 2 changes to bamboo & pineapple will make them more support-oriented rather than build-defining. They have a bit less impact than before, but you will be able to fit more of them.[/i]
[h2]Other changes:[/h2]
[list]
[*]The healing effect from enemy aloe vera is now teal like the healing circle, while friendly aloe heal is green (to tell the difference between ally and foe).
[*]The UI of the "choose island" screen has been completely overhauled.
Also added a difficulty slider for each island. Check out how clean it has become!
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//45068446/3befe12359c5be067262318970a8bd2a0385555c.png[/img]
[list]
[*]The game will now remember your selection of "ranked" or "unranked" PvP for the entire game session.
[/list]
[h2]Bugfixes:[/h2]
Defeating an enemy garlic with revive would bug the game, making you unable to win the round. This has now been fixed.
Walnut hitbox has been corrected a bit.
//Bocary