[h1]Small follow-up patch[/h1] [h3]Balance changes:[/h3] 🟢: Buff 🔴: Nerf 🟡: Change 🔴[b]Chamomile[/b]: Actually spawned saplings every 6s instead of the intended 7s. This has been fixed. Also: Health + Damage will transfer to all saplings, but all other buffs will only transfer to the first sapling spawned (revive, charge etc.). 🟡/🟢[b]Mushroom[/b]: clones now spawn a bit further away from the original shroom. This will give a bit more value to immunity shroom and charge shroom (since they will more likely target different enemies). [h3]Other:[/h3] - Re-implemented the "random island" button. - Player Icons in the collection tab made a little bigger and rearranged a bit. - Added a new player icon unlocked by joining the discord server! - Added a YouTube button instead of the Twitch button (main menu). [h3]Bugfixes:[/h3] - Fixed a bug where you could choose more than 9 crops in the loadout. - Fixed an issue with Walnut's attack animation being off-center. - Fixed a bug where crops with immunity could still be slowed by grapes/orange. - Fixed a bug with lime bouble being stuck in immunity shield. - Fixed a bug where units with charge would stun units with immunity. //Bocary