Follow-up patch
Author: Bocary,
published 2 weeks ago,
[h1]Small follow-up patch[/h1]
[h3]Balance changes:[/h3]
🟢: Buff
🔴: Nerf
🟡: Change
🔴[b]Chamomile[/b]: Actually spawned saplings every 6s instead of the intended 7s. This has been fixed. Also: Health + Damage will transfer to all saplings, but all other buffs will only transfer to the first sapling spawned (revive, charge etc.).
🟡/🟢[b]Mushroom[/b]: clones now spawn a bit further away from the original shroom. This will give a bit more value to immunity shroom and charge shroom (since they will more likely target different enemies).
[h3]Other:[/h3]
- Re-implemented the "random island" button.
- Player Icons in the collection tab made a little bigger and rearranged a bit.
- Added a new player icon unlocked by joining the discord server!
- Added a YouTube button instead of the Twitch button (main menu).
[h3]Bugfixes:[/h3]
- Fixed a bug where you could choose more than 9 crops in the loadout.
- Fixed an issue with Walnut's attack animation being off-center.
- Fixed a bug where crops with immunity could still be slowed by grapes/orange.
- Fixed a bug with lime bouble being stuck in immunity shield.
- Fixed a bug where units with charge would stun units with immunity.
//Bocary