Critter Cove is launching in a weeks time! The game has absolutely been a labor of love. We have tried to perfect everything about this archipelago and its quirky cast of characters, and we know that our loyal fans are growing ever more anxious to get out there and explore. But this launch certainly isn’t the end of our journey together, so don’t be jumping out this bathtub-boat quite so fast! [img]https://clan.cloudflare.steamstatic.com/images//44238006/7179a495ec09034b50da3e91a92d867a81ed9d2a.gif[/img] Through numerous playtests and our demo, we have already received and incorporated so much invaluable feedback. Major features like friendship bracelets, which help you locate villagers, and accessibility options such as motion sickness tools wouldn’t be in the game without direct feedback from you guys! [h2]How we’re approaching Early Access[/h2] For us, Early Access is the best of both worlds. Players get the chance to explore the world and give us feedback as they play. We’re already used to working with our community and we’ve launched a CHUNKY demo to explore -- go and play that if you haven’t yet, because saves will carry over to the full game! During Early Access, we'll continue fine-tuning the experience while also bringing you brand new world areas, new characters and quests during the Early Access period. We've got a full road map that we're working towards and we'll be sharing that here just before launch! On launch day you'll find new islands, outposts and underwater points of interest (including the much anticipated Sunken City) to explore, which will expand the game’s playable area several times over. You'll also get the chance to truly upgrade your town, develop your farming expertise (both on land and underwater), explore new islands as well as the oceanic expanses in between, develop tourism into a thriving business, and discover and build hundreds of new crafting recipes. In the Early Access launch, the Museum, Clothing Store, Bait Shop, Tavern and the Furniture Store await your upgrades, and several kiosk-style carts have been added for you to discover, craft and stock, much to the delight of your visiting tourists. And the most exciting news for our angling fans is the addition of fishing, via the fully decked out bait shop: [img]https://clan.cloudflare.steamstatic.com/images//44238006/6cff5da5062e47c9cb0c04759fb66eb82b9a50e6.png[/img] On the customization front, character creation has even more options, and there is now a way to change your character’s appearance if you decide you really DID want those dragon wings after all. There are new recipes, new plants and seeds, new critters to meet and new critter housing options. You can even get a wetsuit and fins to assist you in your deeper cold water diving expeditions! [h2]What’s Next?[/h2] Before launch, we’ll be revealing our roadmap for Early Access which will include some details with regard to the next two big updates and how we’re going to expand the world even further, of course in terms of new islands, but also new biomes and new features that will unlock as you grow the town. But like any good Early Access game, such plans are designed to be developed with our players in mind, so we encourage everyone to jump on [url=https://discord.com/invite/QtUafGf]Discord[/url] with us and join us on this adventure. See you on the island!