[previewyoutube=2aVP7s5lP6w;full][/previewyoutube] [h1]New Ability[/h1] - New Ability: Transmission Tower Every 3 seconds, a power transmission tower is created that damages enemies within 300m. There can be a maximum of 3 power transmission towers, and if more than 3 power transmission towers are created, the oldest power transmission tower is destroyed. Each power transmission tower is connected to each other by an electric line, and every enemy that touches the electric line will be damaged. Damage is taken every tick. The thickness of the electric wire is 250M. Damage +35% - New Ability: Rechargeable Area Recovers 1% energy when killing an enemy. When reaching the maximum energy of 100%, an electric field that consumes 2% per second is deployed. Basic attacks inflict additional damage equal to the critical hit probability x 1 (A) to enemies within the electric field. Energy is recovered when an enemy is killed even while the area is deployed. The range of the electric area is 5 times the player's attack range. The (A) multiplier increases by 0.2 per ability level. Multiplier increase +0.2% - New Ability: Tactical Assistance System With each attack, there is a 5% chance that the aim stack accumulates by 1. When the aiming stack reaches 20, the automatic aiming system is supported for 3 seconds, firing 3 projectiles simultaneously at high speed at the nearest enemy regardless of the range. Damage, penetration, critical link Chance +5% [h1]Bug Patch & Update[/h1] - Nerfed player base health regeneration. 5 -> 1 -Adjusted additional health abilities. Health regeneration increased 1 -> 2, additional health 20% -> 15% - Adjusted player HUD buff and nerf icon sizes. (slightly expanded) - Added stack value display to the top left of the buff icon. - Orb acquisition amount buff. Score / 273 -> Score / 135 (double increase) - [Logic Optimization] Optimize on-hit related logic. ▶ Fix bugs that occasionally occurred. (An unselected ability occurs.) ▶ Probability calculations for unselected abilities are no longer performed. - Fixed Rapid Chiller nerf icon. - Fixed lightning rod ability bug. (Damage not applied properly) - Lightning rod ability optimization - Adjusted the maximum range of Static electricity ability. 500M -> 2000M - Static electricity VFX updates. (It became a little thicker and the number of particles was reduced.) - Spore ability VFX update. - Fixed rendering errors in some particles. - Fixed an issue where players were not targeting supply boxes - Now, if the player collides with a supply box, it is immediately acquired. - An unintended issue where the projectile of an interactive object caused damage to another interactive object has been fixed. - Updated interactive objects. (Objects that fire projectiles in 4 directions now fire in 8 directions.) - Added lava terrain monster (roughly a wizard, who fires projectiles at the player at certain intervals.) - Add round buff to enemies - When a boss is defeated, the round increases and additional buffs are granted. Increased stamina, increased damage By adding round buffs, we want to add a little more tension to the gameplay. - Update credit information - Remove unnecessary assets (reduce game size) - Fixed settings menu error. (Language options are not saved properly) - Fixed error in settings menu reset function - Added automatic display of the tooltip page when the game starts, including a Don't show again button. - Fixed an issue where the tip button in the ESC menu in-game was not displayed properly when clicked. - Codex save button and confirmation window added