Hello there phantoms! In my quest to perfect my craft, I have added the following or corrected the following features in CRISIS Command! Patch notes are as follows: - Corrected an issue where the game resolution won't change between 16:9 and 16:10 aspect ratios. Now the few people enjoying the game on the Steam Deck and hopefully avoid the dreaded black boxes. Not that they were bothering me, oh no.... - Added button prompts that show up when the player tries to skip a cutscene. Sometimes we just want to play, Odin! - Added an Accessibility menu with two features to toggle. For now, at least... - Added a toggle to have the blaster auto charge in the new menu. For those of you who hadn't grown up playing old Mega Man games, you can save your thumbs some pain now! It's too late for me though. - Added an adjustment option for the jump edge guard. This will make it so players don't have to be quite so accurate with their jumping when running towards the edge. You can control this slightly so it can be as forgiving or old school as you want! - Fixed a bug where Astra could charge her blaster, get hit and continue to fire a full shot afterwards. Sorry, phantoms but no more face tanking for that perfect full charged shot. Known issues I'm still looking into: - Every once in a blue moon, Astra gets her face stuck in invisible barriers or tiny ledges. Her family is getting a bit sad when looking at the bills coming in for the dental work. Please continue to let me know when you discover defects, pain points and weird behaviors while playing CRISIS Command. I'm happy to continue to improve the product. Enjoy until next time!