To ensure that CRISIS Command is able to be the best shape it can for all you phantoms out there, the following changes have been performed to the game: - Fixed a bug discovered that will randomly crash the game when the Tower Topplier boss on the Tutorial stage dies when the player does. No more double KO for you Mister! - Fixed a spike jump in the warehouse of the airport stage. Your toes will thank you later. - Corrected Thach Reaver's super attack to fire the rockets he promised me - Adjusted the Tiger Eel so he doesn't just stand there derping out as often - Slightly adjusted the i-frames for the Tiger Eel so he doesn't feel so sad all the time - Adjusted how dash jumps are calculated so performing it in sequential jumps is easier. Continue parkouring, you mad lads! - Updated the Hawkopter and Minionwalker mini-bosses so they stop shooting over Astra's head and embarrassing me - Hakon's jump is a lower smaller than before. He may not have skipped leg day but that was still ridiculous! - Updated the plasma torch so the hit sfx is along the blade instead of that the hilt - fixed some situations where Hakon can moonwalk after jumping. He's not supposed to be a smooth operator. - death vacuums now have one weakness to exploit. Go find it! - Corrected a rare crash that would happen when Hakon tried to stab the wall with a plasma torch - Updated the temporary boundaries to stop allowing the player to escape after pausing the game during a boss fight. I didn't hear no bell, and you didn't either! - Had an editor go over all the dialog so it makes sense. Known issue I'm still working on: - Sometimes the warning icon doesn't have its sound play - rarely Astra will get her face stuck in an invisible boundary or tiny wall If you find any issues with the game, please record them in the Bugs & Technical Issues sub-forum on Steam. I take all feedback and issues seriously and will triage them as I get them.