[img]https://clan.cloudflare.steamstatic.com/images//37274156/2623ee5b8bea6c43e1e475f0a66b6bb8437d0cb6.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//37274156/a2c1a84950b9c7668082e5265460ca41206edd23.gif[/img] Today marks exactly 2 years since Crab Champions was first announced: it has come a long way and is a completely different game at this point! Here's a fun look at how the game has evolved from a basic prototype in 2018! [img]https://clan.cloudflare.steamstatic.com/images//37274156/8fba616d75242009dcc8b7a2e45588b2077dd1ce.gif[/img] [h1]Beta[/h1] Last month it was announced that there will be small beta in the future and if interested to add a reaction on Discord. This system broke because of too many reactions which is crazy! Due to this response I've created a proper mailing list over at crabchampions.com/beta where you can [url=https://crabchampions.com/beta/]sign up[/url] if interested in getting beta access when it launches. [img]https://clan.cloudflare.steamstatic.com/images//37274156/a8c5eab6005d236477dc7cf246f8040b2096b9aa.jpg[/img] [h1]New Ability Type: Grenades[/h1] Grenades add a really fun dynamic to the game: lining them up so that they explode into powerful damage areas around enemies. The longer an enemy lingers in a damage area, the more potent the damage effects get. It's really satisfying to see the different damage over time effects stack up while also dealing weapon damage on top of that. Grenades are part of the ability system in Survival mode, so you would choose a grenade over another ability such as the Sentry Gun or the Crystal Strike. Here are some of the grenade types added this month: [h2]Fire Grenade[/h2] Deals rapid damage over time. [img]https://clan.cloudflare.steamstatic.com/images//37274156/7b177efbdc4e2fdab22ecaa11f45bdfb2cb78951.gif[/img] [h2]Acid Grenade[/h2] Weakens enemies heavily meaning incoming damage is far more lethal. [img]https://clan.cloudflare.steamstatic.com/images//37274156/13bad6e218b8abdb50fd20a3bcaccc7360aef6a0.gif[/img] [h2]Lightning Grenade[/h2] Stuns and damages enemies, causing them to deal chain lightning damage to nearby enemies. [img]https://clan.cloudflare.steamstatic.com/images//37274156/aafb02f99f366a2e6bf287692d221b6c301e20a4.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//37274156/04d5e160eaf73ef59d1f94cb432e158269a85c83.gif[/img] [h2]Ice Grenade[/h2] Turns enemies into ice cubes (can't move or shoot until they thaw while also sliding helplessly around the level). [img]https://clan.cloudflare.steamstatic.com/images//37274156/bbaac05ae34e2f50c38a8d1f4440f7bc830856c0.gif[/img] [h1]FX Updates[/h1] This month I remade every visual effect in the game from scratch for better performance, clarity and punch. They still need a second pass but in general are a huge improvement from before. [h2]Improved Enemy FX + Explosions[/h2] [img]https://clan.cloudflare.steamstatic.com/images//37274156/749acb014647835bc121842c573f90f0be3246a2.gif[/img] [h2]Improved Bullet Trail + Impact FX[/h2] [img]https://clan.cloudflare.steamstatic.com/images//37274156/ad8c1e6a1c14d11a3d41f006e07561cc6c98ed8a.gif[/img] [h2]Improved Water Material + Caustics[/h2] [img]https://clan.cloudflare.steamstatic.com/images//37274156/142069a4f7e7f3e575e260893118b26d4600fbf9.jpg[/img] [h2]Improved Projectile FX[/h2] [img]https://clan.cloudflare.steamstatic.com/images//37274156/cea3edba2dfbfeaaa130ce350686b9a927cf3c72.gif[/img] [h1]New Duel Map: Snow Caves[/h1] Battle in this close quarters map with tight cave corridors, slippy ice floors and no room for error! [img]https://clan.cloudflare.steamstatic.com/images//37274156/3fa85edbeb06a4ee2bd07956779c11cff04063a8.jpg[/img] [h1]Duel Gameplay Modifiers[/h1] In addition to customizing basic game rules for custom Duel matches, I've added the following gameplay modifiers to switch things up. More will be added in the future! [list] [*]Low Gravity [*]Instagib [*]Low Friction (All surfaces behave like ice) [*]Speed Up Time [*]Tiny Players [*]Tanky Health (Players have 5x the normal HP amount) [/list] [h1]Survival Mode Updates[/h1] [list] [*]Improved enemy aiming: enemies now lob projectiles in a nice arc and predict where the player will end up, making fights more challenging and interesting. [img]https://clan.cloudflare.steamstatic.com/images//37274156/33597fa74ea5a92ec71abf3b997395b76623c149.gif[/img] [*]New Perks [list] [*](Common) [b]Anchor[/b]: Deal 100% more damage to enemies that are in water [*](Common) [b]Collector[/b]: Get a damage bonus for each perk you have [*](Common) [b]Paycheck[/b]: Get crystals after clearing each level [*](Common) [b]Sharp Wings[/b]: Deal 50% more damage while you are in the air [*](Rare) [b]Scary Mask[/b]: Elites and bosses start with 20% less health (renamed and nerfed from the previous version) [*](Rare) [b]Sledgehammer[/b]: Single shot damage over 85 gets increased by 50% (works well on slow firing, high damage weapons) [*](Rare) [b]Checklist[/b]: After every 10 eliminations, get a damage bonus [*](Rare) [b]Bullseye[/b]: Increases max health by 1 for each enemy that is eliminated in 1 shot [*](Rare) [b]Water Balloon[/b]: Increases damage dealt to wet enemies [*](Epic) [b]Gemstone[/b]: Get a damage bonus after clearing each level [*](Epic) [b]Stacker[/b]: Increases elemental damage stacks applied by 50% [/list] [*]Water has been added as a new element type: I've added destructible water rocks to biomes that don't have water flowing naturally so if you catch fire in the lava biome, there's a way to extinguish yourself. Enemies covered in water take more lightning damage [*]New challenge level types such as enemies that fire a random spread of projectiles, spawn other enemies or explode into a damage area when eliminated [img]https://clan.cloudflare.steamstatic.com/images//37274156/29d2eeaa6d2e9b9e1e5a7e8d9f5c2417ee2800a2.gif[/img] [*]Weapon chests are now guaranteed after completing the first level [*]Starting max HP has been increased from 100 to 250 for now- since health doesn't regenerate, it feels much more balanced to have a larger health pool that is harder to deplete but also harder to gain back when lost [*] A health chest is guaranteed after each boss in addition to the legendary chest. This will allow players to heal or if they barely took damage they can instead go for a heart which adds 50 max HP [*]Added red crit damage numbers [img]https://clan.cloudflare.steamstatic.com/images//37274156/f15cc3b898770242e40e105756caa87d3f66700a.gif[/img] [*]Enemies now can't spawn too close to the player and have clear FX and sounds when spawning [*]Greed totems have been made into a new Greed perk rarity (red). Special greed chests will spawn occasionally through each run and offer a very tempting perk that comes with a cost- greedy players beware! [*]A shop is now guaranteed before each boss [*]Added a healthbar animation to show recent damage dealt to enemies [img]https://clan.cloudflare.steamstatic.com/images//37274156/872a903358646a3c6202adb34919341a7fd4299d.gif[/img] [*](Bonus) Overkill stress tests. What happens if you are on Island 99 with hundreds of rockets per shot? This isn't a situation I expect anyone to get into but it's still fun to try out and see if the game stays stable. Luckily nothing crashed and I had a lot of fun with all the chaos (don't worry the game won't look this broken, this is a beyond worst case scenario test!). The game can handle a LOT of projectiles! [img]https://clan.cloudflare.steamstatic.com/images//37274156/48a077c4824aac15f6c4cd3b0cf135f360d01574.gif[/img] [/list] Thanks for reading, now time to get back to work on the beta! Join the Crab Champions Discord server: https://discord.gg/crabchampions Follow Crab Champions on Twitter: https://twitter.com/crabchampions Join the Crab Champions subreddit: https://www.reddit.com/r/CrabChampions/