[img]https://clan.cloudflare.steamstatic.com/images//37274156/2623ee5b8bea6c43e1e475f0a66b6bb8437d0cb6.jpg[/img] Lots of new content has been added to the game this month, it's shaping up on all fronts! [h1]Lighting Improvements[/h1] As work on the visual style continues, lighting has had another pass to improve consistency across all maps. [img]https://clan.cloudflare.steamstatic.com/images//37274156/612881d76f5c121991dd7d547665a55fc8f6ba45.gif[/img] [h1]Shop + Shopkeeper[/h1] As explained more below, I'm tweaking the Survival mode game loop which includes adding new pickups and a shop that appears on each island. Meet Tony the shopkeeper. [img]https://clan.cloudflare.steamstatic.com/images//37274156/d800768119a2b746b8ed79ac3313415d5843f8ef.jpg[/img] [h1]New Enemy: Pufferfish[/h1] He rolls and rolls. [img]https://clan.cloudflare.steamstatic.com/images//37274156/8ad2f44b3f742be9033f1fe9debdd05d79cb3fc0.gif[/img] [h1]New Weapon: Firework Launcher[/h1] Kick ass and celebrate special occasions at the same time! [img]https://clan.cloudflare.steamstatic.com/images//37274156/1d0809cabcebe20ebf1f6b6e2c2d33a020e337c7.gif[/img] [h1]New Weapon: Acid Launcher[/h1] Launches a cluster of acid balls that explode after a short time. Each projectile deals both proximity and explosion damage. [img]https://clan.cloudflare.steamstatic.com/images//37274156/a49a01470d701c978c4acbb7c88a5705cb7ddd4c.gif[/img] [h1]100K Wishlists Milestone[/h1] I'm happy to say that Crab Champions has been wishlisted over 100,000 times on Steam! Thanks to all for the incredible support and continued interest. [img]https://clan.cloudflare.steamstatic.com/images//37274156/34dc08e1e8362e0766a7586676899e7681b1ed26.gif[/img] [h1]UI Improvements[/h1] Spent some time this month trying to make the UI as simple as possible while still looking decent: here's a look at the Survival mode UI- I have changed to a much more chunky text style which I think works a lot better compared to the previous more generic style. [img]https://clan.cloudflare.steamstatic.com/images//37274156/fb5a345d5b2b14c29bd776da6bc6097ea81eabb6.jpg[/img] [h1]New Perk: Splash Damage[/h1] Bullets deal splash damage at the impact point, damaging nearby enemies and allowing hitscan weapons to deal AOE damage. [img]https://clan.cloudflare.steamstatic.com/images//37274156/f6a00bb109011ebd4f3a19c803b962d4956ffd6b.gif[/img] [h1]New Perk: Firepower[/h1] Shoots 2 extra bullets per shot with increased spread. Hugely beneficial on all weapons especially those that have a slow rate of fire like snipers. [img]https://clan.cloudflare.steamstatic.com/images//37274156/14719d3a3fbc9d3c84fab0eca7ffb3b9252e90f1.gif[/img] [h1]Survival Mode Updates[/h1] I'm currently revamping the Survival mode game loop- here are a few notable changes: - Added a shop which contains guaranteed weapons, perks and other loot - Added a new achievement "Heartless" which can be completed by defeating the shopkeeper (it ain't easy!) - Chests are now opened with keys which can be dropped as loot or purchased in a shop - Crystals (currency dropped by enemies) are now spent solely in shops - Chests now come in 3 sizes and drop more than one piece of loot (The current potential drops are weapons, perks, keys, crystals, health potions and hearts) - Added 2 new consumable loot types: Health potions (refills a % of your health) and Hearts (increases max health) - Health regeneration is now disabled: this was done to stop players being able to run away from the action and heal up and also to support some of the new loot types - The core game loop has been changed: previously there were 5 waves on each island that would happen one after another, but there was very little incentive for players to move around the island especially if playing fast. Now, 3 high intensity hordes must be cleared at different locations on each island (chosen randomly) in order to complete the island. The player is constrained to an area around these locations while fighting and can't leave the area until either the horde is cleared or the player is eliminated. After completing each of these hordes, a chest containing rewards is dropped. This greatly improves variation per island and also creates a more intense and action packed game loop. [h1]Bugfixes[/h1] [img]https://clan.cloudflare.steamstatic.com/images//37274156/e2783404f95963e92b20c5524b80aac1348f4050.gif[/img] As part of the journey towards a stable release, I had to face the mountain of bugs that had stacked up over the last few months, big and small. After a 3 week bug fixing marathon I'm happy to say that all currently known bugs have been fixed! While fixing these bugs, many quality of life improvements have also been made. Lesson learned: fix bugs as soon as they are found! That's all for this update, thanks for reading! Join the Crab Champions Discord server: https://discord.gg/crabchampions Follow Crab Champions on Twitter: https://twitter.com/crabchampions Join the Crab Champions subreddit: https://www.reddit.com/r/CrabChampions/